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Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Report RSS Release 20200503

We are pleased to finally announce Release 20200503, which brings the public release up to date with development changes from September 2019 through to March 2020. Two months of public playtesting have allowed us to polish these changes into the release today.

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We are pleased to finally announce Release 20200503, which brings the public release up to date with development changes from September 2019 through to March 2020. Two months of public playtesting have allowed us to polish these changes into the release today.

The new release adds some long-awaited UI improvements, core engine upgrades, and a few balance changes for the multiplayer community.

Once again, FiveAces has put together a patch spotlight video that explains many of these changes:

If you don’t like videos, the main changes have been outlined in previous news posts [one, two, three, four], and, as always, in the full changelog. A new Mod SDK release is also available, and the Resource Center now accepts maps designed for the new release.

Grab the installer now for your operating system from our download page and let us know what you think in the comments below, on our forum, Discord, or GitHub. We hope you’ll enjoy this newest installment of OpenRA! Have fun!

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ApornasPlanet
ApornasPlanet - - 4,118 comments

epic release

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EXU_SKULLY
EXU_SKULLY - - 629 comments

very happy to see a new release of this, congrats team nice work.

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