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Once I Was Blind’ is an indie survival-horror game with a radically new approach to incorporating game aesthetics into core game play. OIWB was developed over the course of a year for the final year games project at the Queensland University of Technology. The dedicated team behind the game aimed to provide an experience that was truly unique and fresh to the genre. The game revolves around a mysterious character who has become the subject of a sinister experiment in their perilous journey around the shadowy world. ‘Once I Was Blind’ seamlessly incorporates the use of sound perception to navigate through the murky and ominous terrain of the game world, delivering a unique and challenging experience to the player. Initially, the experiment appears to be successful but the eventual side effects begin to tap into a sixth sense which allows the character to catch brief glimpses of spine-chilling phenomenon perhaps best left undisturbed. Produced using UDK, heavily inspired by glitch art.

Description

Our team is immersed with leading technology, which inspires unique design and expertise on the five disciplines of game visuals; Concepts, Animation, Characters, Environments and VFX. Together we have developed Once I Was Blind with the Unreal Development Kit, an award-winning 3D game engine and sophisticated toolset. Built, tested and refined, Contingent Studio’s is proud to launch the release of Once I Was Blind.

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Once I Was Blind 1.0v
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