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Once I Was Blind’ is an indie survival-horror game with a radically new approach to incorporating game aesthetics into core game play. OIWB was developed over the course of a year for the final year games project at the Queensland University of Technology. The dedicated team behind the game aimed to provide an experience that was truly unique and fresh to the genre. The game revolves around a mysterious character who has become the subject of a sinister experiment in their perilous journey around the shadowy world. ‘Once I Was Blind’ seamlessly incorporates the use of sound perception to navigate through the murky and ominous terrain of the game world, delivering a unique and challenging experience to the player. Initially, the experiment appears to be successful but the eventual side effects begin to tap into a sixth sense which allows the character to catch brief glimpses of spine-chilling phenomenon perhaps best left undisturbed. Produced using UDK, heavily inspired by glitch art.

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Jerejoe says

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A little hard to navigate, but that is the point of the game since you are a blind person seeing for the first time. I was able to beat it, unsure how the monsters kill you but the game has an awesome concept and I would love to see a continuation of what is on the other side of the portal!