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The Beginning: The player wakes up on a remote island in the Pacific Ocean, with no recollection of who he is, or how he got there. He needs to find a way to survive. Real life survival methods will have to be employed, from setting traps (with what he can scavenge on the island) to making fire and finding a way to hydrate. This can be done indefinitely, but beware of what happens after dark and at random times during the day. The player will have to investigate his surroundings further, in order to gain more knowledge of the island, and maybe about how he got there. This game is intended to allow the player completely free roaming abilities. No instructions will be given (just like in a real life situation). The player has to find their own way, and figure out the story. Where they take it, it will be up to them.

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Bunker Corridor
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Mrksmt9
Mrksmt9

Stunning. Looks better than some big budget games

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neverfollow81 Author
neverfollow81

Thank you so much! Sorry I have been absent for a while, but the move from Cryengine to Unreal took a bit for the learning curve.

Reply Good karma+2 votes
Mrksmt9
Mrksmt9

Im trying to develope a game on Unreal too, very slow isnt it

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neverfollow81 Author
neverfollow81

Hmm, can't say i noticed any slowness. It's been working quite good for me. let me know if you need any tips - neverfollow81#1453 on discord

Reply Good karma+1 vote
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Description

Worked on the corridor design that will connect various areas of the bunker.

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