Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.
I've been mostly busy fixing multiplayer bugs. In this blog I tell you why and how.
In this blogpost, I tell you why and show you how I've redesigned the first tab of Olvand's GUI!
I've had lots of bad luck over the last weeks. In this blogpost, I tell what happened.
This week, I explain why I decided to add gun presets to the game, and show you how I decided to do it.
This week, I want to tell you about a mistake that I keep making again and again, and give you an example of its most recent appearance.
Last time, I wrote about how I gather info about the players. This week, I tell about what I do with it.
In this blogpost, I describe the new and awesome AI for monster's in caves
This week, I explain how the colors for the randomly generated monsters are selected.
Combat in Olvand has changed about. About the reasons, and the resulting Quick Olb.
This week, I explain how my cave generation algorithm works, and how the development process went.
In this blogpost, I continue to explain why the focus of the next updates will be caves, and how I plan to do that.
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