Oliver&Spike: Dimension Jumpers is a mix between adventure and platform puzzler, developed with Unity3D. Think Ratchet&Clank meets Zelda meets Uncharted, with Dimension Jumping against repetitive game-play.
Fully concentrated on getting more game-mechanics ready for GDC in San Francisc. Boss Battles, Puzzles, Platforming, QTE, NPC Interaction, Exploring and...
oliver&spike are shaping up for gdc 2013
We think it's interesting to show what the concept images looked like and how we translated it into the game. Here are a few examples :)
from 2d concept to in-game
This is the 3D Model Render of one of the first bosses waiting for you in Oliver&Spike: Dimension Jumpers. We show it to you because you'll see it in...
mudimo chicken boss
We take Nox and Chyme from 2D Concept to 3D Models
nox and chyme come to life
What if your game had changing and evolving game-play, challenging you in new ways constantly? What if the game-play was a mix integrating two genres...
never a dull moment with dimension switching!
How the different Dimensions in the Oliver&Spike Multi-verse work together and what it all means.
how the dimensions work together
Oliver&Spike: Dimension Jumpers, which is developed on Unity, has now received additional funding from the Norwegian Film Institute (NFI) in the height...
rock pocket games to receive 1.4 million nok for oliver&spike: dimension jumpers
Peek over the shoulder of our very own Davide and see how he creates the stunning Concept Art for Oliver&Spike
oliver&spike concept art tutorial
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