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Obscurity is a short first person horror game originally created as a school project, featuring a large mysterious cavern protected by a... not so friendly creature.

Note: Please read the README.txt file. It contains helpful information about controls and modifications like lowering graphics or changing mouse sensitivity.


Gameplay features:

  • First person.
  • An emphasis on exploration and stealth.
  • An AI monster based off similar enemies from classic horror titles like Amnesia.
  • Focus on immersion, hence HUD is kept to a bare minimum.
  • Controller support (though I can only guarantee functionality on an Xbox 360 controller).

While Obscurity was originally intended to eventually become a full-length game, I've decided after finishing an initial demo section that I probably won't continue working on this.

For this reason the duration of the game is only ~25 minutes but features perma-death. No checkpoints!


Upcoming features/fixes:

  • A main menu to hopefully make some things more easily customizable. For now I've mapped several important options to keyboard keys, check the README.txt!


Troubleshooting:

Unreal Engine 4 is a performance heavy game engine. In case of performance issues, try lowering your graphics (press F6 in-game or check the README.txt!).

If you're unable to start/properly run the game, try (re)installing Visual C++ 2013 runtime and DirectX runtime.

If you encounter any issues, don't hesitate to let me know by leaving behind a comment or contacting me directly at obscurityUE4@gmail.com!

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Version 1.0.1

Version 1.0.1

Demo

Main version of the game, stable release. Unzip to desired location and run Obscurity.exe to play the game. Make sure to read the README.txt file for...

Comments
nba2k9
nba2k9

The game has to have an archiving function

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