• Register

Nugget & Penny is an action–adventure for 1–2 players, set in a fantasy world full of imagination. It's the classic call for adventure, starring two siblings exploring their own created worlds and looking for non–stop action featuring fun, danger, and laugh. Designed with challenging co–op play in mind – because troubles come in double!

Post article RSS Articles

Our plan is for Nugget & Penny to have three different worlds to explore, each with its unique adventure. The players will have the option to choose which world they would want to play. We do have a preferred order, which goes as follows: Genesis world, Arctic world, and Mechanical world. At this point, the genesis world and the mechanical world are a bit undeveloped. We have a vague idea of what quests they will have, and the design of a few world's characters, we pushed them aside. For now, we focus on the Arctic world.

Design-wise, we are creating assets for the world's environment, such as glaciers and plants. During the past two weeks, we have made six different kinds of plants.

plants market assets show

As the Arctic world would split into 4 or 5 regions, we thought to begin with the penguin's village region. We did some exploring and started creating the game assets for the villagers' igloos. However, we weren't sure how we want the village to look, so we choose to start with the market instead.

trees assets show

From the gameplay perspective, we are porting mechanics from a few prototypes we created. Our main progress is on our take on the Whac-A-Mole mechanic. The players will run and hit any evil mole making its way to steal a precious radish. We do hope it will create fun and challenging levels.

We took the illustration of the mole and prepared it for animation in Spine. Managing to animate the following states: Hide, Show, Idle, Hit, and Death. We also created different animation states for the radish.

Next, we put lots of effort into reaching the desired behavior, look & feel of the moles' trails underground. Our goal was to make the moles move underground as organically as possible, with the ability to run away when those dummies hit's an obstacle. After looking into established algorithms like Random Walk, we opted for a more naive approach – using plain random direction with gradually biasing the direction towards the assigned target. We are pretty satisfied with the results.

Another difficulty we came across was a nasty performance hit with the integration of Spine animations with Unity. We suspected the problem to be the Mesh feature, the same feature which attracted to use Spine in the first place. Reducing our usage of Meshes, improved performance but severely harmed the quality of the animations. Eventually, we detected the real performance killer – the Masks. After considering all the pros and cons, we made the call to eliminate the utilization of masks in our Spine animations.

Nugget & Penny Devlog #1 – Fresh Restart

Nugget & Penny Devlog #1 – Fresh Restart


Taking our graduation project to the next level – full feature game for PC & consoles.


Very nice!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Nugget & Penny
Windows, Mac, XONE
Send Message
Release date
Game watch
Single & Co-op

Latest tweets from @notslotgames

RT @itchio: Adventure Machine: When the kids' flying machine crashes in an unknown location, you and your buddy must cooperate… T.co

Aug 31 2020

🎧 Heyyy Hoooo.... Having fun integrating #spine2d with @unity3d! #naggetAndPenny #gamedev #IndieGameDev #indiedev T.co

Jul 18 2020

RT @ddanielleelias: A sneak peeks into a new #NuggetAndPenny key art I am currently working on 👀. I like how it turned out! What do yo… T.co

Jul 11 2020

RT @nirlah: A great retrospective about the Israeli game industry by @IdanRooze. A highly recommended read! 😎 👉… T.co

Jun 3 2020

RT @nirlah: One of those rare days where #gamedev doesn’t involve a screen. Figuring out @notslotgames AI & gameplay framework… T.co

May 24 2020

RT @notslotgames: Day 3️⃣6️⃣ of #100daysofgamedev Today we changed our map's camera to orthographic! It provides us with the unified… T.co

May 14 2020

RT @notslotgames: Day 3️⃣5️⃣ of #100daysofgamedev We made a mountain 🗻 #NuggetAndPenny #indiedev #gamedev #gamedevelopment #gamingT.co

May 13 2020

Thank you all for 1K subscribers! It means a lot to us! 💜 If you're still not following on YouTube, you are missi… T.co

May 12 2020

Embed Buttons
Link to Nugget & Penny by selecting a button and using the embed code provided more...
Nugget & Penny
624 (2 today)
Last Update
3 members
You may also like