A roguelike card game set in a post-apocalyptic sci-fi world.
A look at the design history of Nowhere Prophet, how it started and changed into what it is today… Featuring some nice vacation pictures...
the origins of the prophet
Using procedural generation to quickly build a wide variety of shapes for sci-fi gun concept art.
the alchemy of guns
A few thoughts about smart animation for our Road View.
finding the face of travel
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