A roguelike card game set in a post-apocalyptic sci-fi world.
Travel the strange wasteland, fight crazed machines and build your deck. Can you find the mystical Crypt? You will need to hire followers and find loot...
roguelike card tactics rpg in first access
Nowhere Prophet has just hit greenlight, and there's a brand new trailer to boot!
nowhere prophet hits greenlight!
Curious what kind of speech works best in games? Here's some useful insights and survey results!
using speech in game text
A look at the design history of Nowhere Prophet, how it started and changed into what it is today… Featuring some nice vacation pictures...
the origins of the prophet
Using procedural generation to quickly build a wide variety of shapes for sci-fi gun concept art.
the alchemy of guns
A look at the different ways we can use the backgrounds in our game...
combat arenas
A few thoughts about smart animation for our Road View.
finding the face of travel
A look at the design and decision process for our Travel Gameplay.
travel system thoughts
A short video where three game devs discuss the topic of random events in games.
devs discuss: events
Some images from our time at gamescom, showing off an early preview build of the game.
gamescom wrapup
A look at some our in-progress mockups and animations to show the evolution of the combat screen.
the evolution of combat anims
A quick look at our interface design process, including some sped up sketching and timelapsed photoshop recording. Watch us work!
interface design video
A look at the different gameplay sytems of Burning Roads and how they come together.
systems overview
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