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Mix of realistic medieval noble simulator with a strategy game of historical depth.

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Dev Diary #9 - Noble court

Dev Diary #9 - Noble court

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We get a closer look at the mechanics of the Noble Court. We explain how to recruit specialists, what they are for in the game and what affects their...

Dev Diary #8 - Kingdom Reborn

Dev Diary #8 - Kingdom Reborn

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We talk about the very beginning of the game, i.e. where and when it happens, and once again, about how we process historical material for Noble’s Life...

Dev Diary #7 - Character creation

Dev Diary #7 - Character creation

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Overseer, knight, ecclesiastic or maybe a student from the town of usury? We describe characters in Noble’s Life.

Dev Diary #6 - Diplomacy

Dev Diary #6 - Diplomacy

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Letters, weddings, monkeys and parties. A first look at diplomacy in Noble's Life.

Dev Diary #5

Dev Diary #5

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Oriental merchants and wandering miners-alchemists in dealings with goblins, i.e. examples of foreigners who can visit the player's character's noble...

Dev Diary #4 - Peasants and villages

Dev Diary #4 - Peasants and villages

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Maps, auditions and advisers - in other words, explaining the mechanic behind management of the player's lands.

Dev Diary #3 - Superstition

Dev Diary #3 - Superstition

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We talk about interesting superstitions and secrets of the Middle Ages and how we want to implement them in Noble's Life.

Dev Diary #2 Economy

Dev Diary #2 Economy

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In today's dev diary, we introduce you to topic of game economy, talking about the core gameplay loop and, as usual, the possibilities that players will...

Dev Diary #1 - Black Death

Dev Diary #1 - Black Death

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Description of our approach to historical realities presented in Noble's Life and use of Black Death in the gameplay.

Noble's Life: Kingdom Reborn Dev Diary #0 Vision

Noble's Life: Kingdom Reborn Dev Diary #0 Vision

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Welcome great nobles, In our very first Dev Diary we want to show you how we see our game and we want to be sure that our vision is consistent. You can...