Nil-Ninjahtic: Ronin is a pseudo 8-bit action platformer. While it integrates gameplay mechanics of the previous titles in the series, they are combined in a manner which differentiates itself from its predecessors.
Rather than playing as a ninja-like protagonist, the main character shares more characteristics with that of a samurai. Usage of the environment is still the focus of the platforming and puzzle elements remain intact, although progression through each level is straightforward without the open-ended nature present in the previous titles.
Features:
When I had begun development of this game, it was originally titled Ninjahtic Side Story but the amount of changes I've made to it were quite drastic, making the title change a bit more of a necessity.
You can take a look at the game on Steam through the widget below:
Nil-Ninjahtic: Ronin is a pseudo 8-bit action platformer. While it integrates gameplay mechanics of the previous titles in the series, they are combined in a manner which differentiates itself from its predecessors.
Rather than playing as a ninja-like protagonist, the main character shares more characteristics with that of a samurai. Usage of the environment is still the focus of the platforming and puzzle elements remain intact, although progression through each level is straightforward without the open-ended nature present in the previous titles.
Features:
Like all of my other games, I had developed it in its entirety on my own. If you would like to check out any of my other releases, click this link. Also, I'm currently developing Hikikomori No Chuunibyou and would definitely not mind if you were to take a look at it through its link.
My latest game, Nil-Ninjahtic: Ronin, is available on Windows for $1.99 USD and is also on Steam Greenlight for voting.
While this update is a bit smaller than the last one, it's one I felt the necessity to post (mostly due this update highlighting changes that I mentioned...
I revamped my current project and have taken some new footage and screenshots to reflect the changes I have made!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Do you always intend to do it all by yourself, or can you never find any help? because that is a lot to do and it's amazing that you get it done.
It's my intention. ^-^ It probably sounds real cheesy for me to explain but I feel that it's necessary for me to create everything the player sees, hears, feels, and plays so that they're essentially experiencing the inner workings of my mind. Besides that, I get quite a bit of enjoyment out of the entire process and I tend to experience difficulty when working with others. I honestly have a pretty ridiculous list of reasons to add to that but I'd rather not go on and have some insanely long read with serious amounts of corniness. ^-^
Thank you very much for the compliment, though. Also, sorry about gushing all over this reply and leaving a ridiculous wall of text. It's been a pretty intense week.