Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up, puzzle, and stealth elements. With its storytelling directing the player through open-ended levels, progression through each stage requires usage of parkour-like abilities and martial-arts techniques.
Features:
Like all of my other games, I developed it entirely on my own as well as having had composed the soundtrack in its entirety. Also, it's currently available through the link below:
You can take a look at the game on Steam through the widget below:
Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up, puzzle, and stealth elements. With its storytelling directing the player through open-ended levels, progression through each stage requires usage of parkour-like abilities and martial-arts techniques.
Features:
Like all of my other games, I had developed it in its entirety on my own. If you would like to check out any of my other releases, click this link. Also, I'm currently developing its sequel, HIKIBYOU2, although it's still quite early in development but I do have some footage of its very rough state posted. That video, as well as some additional information regarding HIKIBYOU2, may be found through this link.
My most recent project is currently available on itch.io and IndieGameStand as well as for voting on Greenlight.
I've made several changes to my current project and have taken some footage to update on my progress.
I'm mostly finished with the first level of my current project and had decided to share some of the footage I've taken of myself playing through it.
Footage of the small progress I've made with my current project, Enter the 8-bit.
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