We’re focused on capturing the SPIRIT of classic games like Ninja Gaiden and Mega Man. We want to put an emphasis on having fun and rewarding skillful play, rather than long tutorials and collecting every trinket in the level.
Neon can hide in plain sight by blending into the bright colors around him. In this 'stealth mode' he can assassinate enemies that are close by.
We want every boss battle in this game to feel like it could be THE FINAL boss battle and be chock full of “OH SHIT” moments. Each boss has multiple unique phases (no recycled gimmicks or ideas).
A boss select screen that lets players choose the order they’ll take down the bosses. Defeating bosses will unlock different items leading players to develop their own strategy (or googling one).
We’re shooting for "Saturday morning cartoon meets SNES concept art." That is, every character is designed to be visually memorable, and oozing with personality.
It’s only fitting that Neon slays enemies to a soundtrack that equally slays the player. Expect lots of driving guitar-and-synth-based music influenced by the game’s exotic locations.
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Today's the day Ninja boys and girls! Neon the Ninja is on Steam! Make sure you grab it while it's on sale during launch week and if you're a streamer feel free to post about it in the community message board as we'd love to creep on you.
Steam release plans and a brieg Q&A. Feel free to post more questions/concerns in the comments!
What been going on the last couple of months and a new "Top Down Game Design" method that puts the focus on boss fights.
Why our new Combo System has great potential for Speed Runners.
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Players will be greeted with a Mega Man-esque boss select screen upon starting the demo, allowing them to choose whether to take on the warped, faith-manipulating...
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