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The game is all about a little kid, who was reading a ninja comic book before going to sleep. When he falls asleep, he starts to dream about being the ninja, and has to survive trough the comic book.

The main objective about the game is to survive. You literally walk trough a comic book as the ninja, jumping trough the squares, with each square having a different ability. Going to the next squares a level lower, you'll use a zipline, a warp pipe or a door to get there.

When you are done with a comic book page, a small quick time event will start. When you finish it, you'll go to the next randomized page.

The aim is to create a comic-book styled game wich does not need a lot of time to play. For example, when waiting at the bus stop, or in the train, you can play a simple round.


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Starting the project we were inspired by games like Shinobi, Ninja Gaiden and eventually even games like Comix Zone. And so it was born Neon Ninja.

So when this style was added, we decided it would also be more fun and unique if the game literally took place inside a comic book itself. But when we added this feature, we had to solve the problem of being at the right side of the page and having to move to the left side. Also, how to go to the next page.

The perfect solution was adding short cutscenes, showing you that the main character used ziplining, a door or a warp pipe to end up at the left side of the page again, a row beneath the row you've played. For the end of the page, we've decided to add Quick Time Events, having to play a small scene to get yourself to the next page.

The story is, of course, an important part of the game. Our story is about a little kid, who was reading a ninja themed comic book before falling a sleep. The kid fell asleep and came inside it's own ninja comic book, being the ninja.

Every image the ninja walks trough has it's own ability now, no more picking up abilities. You'll have to use the given ability to survive the image. When going to the next image, the next ability will be given to you. Using this technique, you'll be able to control the entire game with just one click.

The game is still in development, but due to the setup we are able to finish it very quickly. We mainly want to improve the animation and ad some sort of storyline.

The current platform we have in mind is Android. When the Android build is finished and bug-free, we'll add it to new platforms!

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Neon Ninja
Developer & Publisher
Excamedia, At the heart of gaming
Engine
Unity
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Homepage
Excamedia.nl
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Arcade
Theme
Comic
Players
Single Player
Project
Indie
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Neon Ninja
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