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Combines third-person action with Rogue-lite dungeon-delving for a game that’s fast-paced and addictive, yet diabolically hardcore. You play as a nameless adventurer attempting to escape a living, magical dungeon that reconstructs itself each time you play, with only one way out - down. Craft, equip, explore, and fight to stay alive as you delve deeper and face ever-greater threats in the twisting halls and endless chasms of the Necropolis. Have no doubt, you’re going to die - often! - but you’ll improve your combat skills, available upgrades, and dungeon know-how with every playthrough, bringing you one step closer to the exit. (Warning: “Just one more time” mindset can be addicting.)

"Necropolis has all the makings of a smash hit – the kind of Roguelike that hardcore players will brag about beating for years to come." - Hardcore Gamer

IN NECROPOLIS, DEATH IS...

  • ... PERMANENT. Game Over? Jump right back in with a new adventurer and try again!
  • ... DIFFERENT EVERY TIME. A new procedurally-generated dungeon with every death.
  • ... BETTER WITH FRIENDS. Drop-in / drop-out CO-OP multiplayer for up to 4 players!
  • ... MONSTROUS. Gemeaters, Changelings, Hoardmen, and more - they exist to kill you.
  • ... NOT WITHOUT PERKS. Each new dungeon is littered with powerful weapons, armor, and upgrades to wield against your foes. (And there’s crafting, too!)
  • ... UNAVOIDABLE. But don’t worry, this NEXT playthrough is totally the one. We’ve got a good feeling about it.
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Necropolis: A Diabolical Dungeon Delve
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Necropolis: A Diabolical Dungeon Delve
Platforms
Windows, Mac
Publisher
Namco Bandai Games
Engine
Custom
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Style
Genre
Roguelike
Theme
Comic
Project
Indie
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RT @RespawnShow: Had a fantastic time talking with @JonEverist about his new tracks for @BATTLETECH_Game Urban Warfare! And he's giv… T.co

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May 31 2019

RT @blackscreenrec: We're excited to announce that we'll release @JonEverist's incredible soundtrack to @WeBeHarebrained's… T.co

May 29 2019

RT @JonEverist: 🤖🎶NEW MUSIC ALERT🎶🤖 Thrilled to announce that I've written some shiny new music for the #BATTLETECH Urban Warfare… T.co

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RT @JonEverist: Wow! Just got my GDC evaluation email for my talk this year, "The Music of Battletetech: Big Sound on a Budget" and… T.co

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RT @BATTLETECH_Game: In last weeks stream, Kiva and Connor talked a bit about the brand new mission type: Attack and Defend. Don't miss… T.co

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RT @mitchgit: I’m back in the command chair tomorrow along with @CaptKerberos and one of our fantastic artists to go behind the s… T.co

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RT @mitchgit: Here's a killer #BATTLETECH Dev Diary from Technical Artist Dave McCoy about how the cities in ourURBAN WARFARE Exp… T.co

May 16 2019

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