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Nebula Wander started as way to study new approaches on the technical side of game development art and it also became a way to explore artistic and abstract aesthetics. On gameplay side, the first prototype was meant to be a simple planet that you could build on top of it and manage constructions. It was through the process of sketching new ideas directly on the game engine that suddenly a giant turbine appeared on the planet. The flow of the planet felt like something really new. Once it started to wander, a totally different game presented itself.

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Nebula Wander
Platforms
iOS
Creator
3djub
Engine
Unity
Contact
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Homepage
Nebulawander.com
Release date
Game watch
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Style
Genre
Adventure
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @3dju

RT @GaelleAvril: Never mind the weather, we'll spend a great day. T.co

Jun 12 2019

RT @hntrluc: Zelda is looking so cute with her new bob that I broke down and did a quick fanart. Really hoping we get to play a… T.co

Jun 12 2019

RT @deluxepeach: 8_8 i’m so excited.... T.co

Jun 12 2019

YES NINTENDO YES

Jun 11 2019

RT @_brunarichter: It's #portfolioday! I'm trying to focus on character design/illustration even more this year, so here are a few old… T.co

Jun 7 2019

Little Big Adventure Symphonic Suite <3 Can't wait! Kickstarter.com

May 30 2019

RT @bolddunkley: I had a go at recreating the nifty Bad North-style mirrored distance-field UI decoration by @OskSta in @godotengineT.co

May 29 2019

RT @IqueGMK: Ontem, dia 27/05/2019 iniciou-se o projeto idealizado por mim e pelo @LagonisGames, de criar, AO VIVASSO, um conteú… T.co

May 28 2019

RT @quasimondo: Saw a pretty moiré effect in the Manchester airport smoking area and tried to replicate it in a shader.… T.co

May 26 2019

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