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Nauticalith, by Glass Knuckle Games, is a procedurally-generated ocean exploration and survival game. It was originally made in one week for both the Procjam and 7DFPS game jams. The game is currently being expanded from it's original game jam form to a full-fledged experience. Dave Gedarovich, the creator of Noir Syndrome, is leading development of the project along with Logan Thomas and Collin Hern.

Post news Report RSS Nauticalith Devlog #8

Some spooky happenings on the wide ocean as well as some new features in Nauticalith!

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Greetings,

This week we made some real progress adding in features, that means more new islands, more control with holdable objects, and obstacles spawning in the great blue yonder.

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First and foremost we have added some new islands, the most prominent of which is a Spooky run down church. This church has some mysterious objects inside that beg to be explored and raise questions about what really goes on in that building. This island is a step towards adding a richer back story to the world of Nauticalith, waiting to be explored.

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Another thing we've added this week is the spawning of floating objects in the world. this means when you are traversing the great ocean you will have obstacles in the way. For now the objects are just logs and bottles however the goal is for the bottles to be readable messages sent from previous explorers.

NewImages

Finally we have added some new mechanics to holding objects allowing you to throw objects you are holding and turn on and off the lantern to save your fuel.

Check back next week for another update on our progress!

-Logan @zStinkLoser

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