Mushroom 11 is a post-apocalyptic puzzle-platformer with unique control mechanics. Guide a mysterious amorphic organism across brain-twisting obstacles, overcome swarms of bizarre mutated creatures, and understand the true nature of the devastation from which you emerged.
Mushroom 11 was originally created in 48 hours as part of Global Game Jam 2012 by Itay Keren and Julia Keren-Detar. It has come a long way since its humble beginning, received funding from indie supergroup Indie-Fund, and has gained much acclaim and media attention. Simon Kono's addition to the team, with his truly astounding art style, really adds a new dimension to the game. Interestingly, all art is being made on the road and delivered online from half-way around the world, as Simon and his wife Kara who is the team's producer, roam the globe.
Mushroom 11 is still being developed, with new content being added every day. It is currently planned for launch around the summer of 2015.
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After almost 4 years of development, we've lunched Mushroom 11 on Steam, GOG and Humble for PC, Mac and Linux.
Here is our new launch trailer!
Mushroom 11 was listed among Twinfinite's top 6 indie games at PAX Prime this year!
We are very proud to be listed among some of the seasons biggest and best games put together by The Verge!
We are excited to bring Mushroom 11 to PAX Prime in Seattle as part of the indieMEGABOOTH!
Our Screenshot Saturday Vine Continues, this time with 100% more spider... eek!
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