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From the creators of the popular “Brytenwalda” mod, “Viking Conquest” is a brand new DLC for Mount & Blade Warband! This single and multi player DLC brings Mount & Blade to historical Dark Age Britain, complemented by authentic scenes and cultures. The DLC features a story mode with a complex plot, where choices have real consequences, as well as a standard sandbox mode in an all new setting, with expanded options and controls. Online battling also takes on its own flavour, with special modes like Coastal Assault and Warlord.

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Greetings,

I’m Jarl Lightwolf, founder and main developer of Lightwolf Games, I’m a freelancer 3d artist, I work mainly creating 3d models, textures, animations and concept art for bannerlord and warband mods and others games.

I hope to answer some questions from you in this article about my mod Chronicles of Dark Ages: Conquerors (CoDAC).

Launcher Screenshot

Q - What is the mod's theme and what will it focus on?
A - The mod will change the period of the native game to the year 1065/1066. The player will be able to choose to help one of the 3 big names of the time (Harald "Hardrada" Sigurdsson, Harold Godwinson and William, "The Bastard / Conqueror") to take the crown of England or to follow his own path to reach power and change the course of history.

Q - Will the mod be based on the native game or another mod?
A - I'm using the Balance Mod created by Hooded Horse as the basis for my mod, it is a great mod made with great care and dedication by Hooded Horse and everyone who contributed to the creation of the mod. Balance Mod brings many improvements to the Viking Conquest and is one of the most complete mods out there for the game, I recommend that you play it if you haven't already.

Viking Conquest - Balance Mod by Hooded Horse

Q - Ok, but what this mod will bring to the native game?
A - The mod will feature new models for body, head, hair, clothing, armor and weapons, all with new and optimized textures. I will also add new animations and variations of animations created from scratch by me, from simple walking to new death animations. The mod will also have a new font, new loading screens, menus, music, sound effects, and a new character creation system that will replace the height option, adding the "weight" factor to the game. The mod now has a male and a female skeleton to correct the way animations are used in female characters.

New loading screen and font

Second loading screen

New main menu

Q - Why this mod have just a few updates?
A - I live in Brazil and my financial condition does not allow me to focus only on my mod, I am 29 years old and had a family to support, so my priority is my work, after this is the mod. I only have Sunday to make the mod, so I work from Monday to Saturday, and take the only rest day I have to create models, textures, animations and other things for the mod. I am a perfectionist and very demanding with what I do, so I only publish something after I am sure of the quality of what I have done. Modeling, texturing, animation and the implementation of this in the game is something that I spend a lot of time doing and remaking. I also try to answer everyone in the comments, read the comments is something that motivates me to continue working on the mod, the only part that I still can't answer satisfactorily is about new mechanics of the mod, because I am not a coder, my code skills allows me to change everything in the game visually but doesn’t allow me to add new complex features yet, so this part I’ll postpone for later, I’ll change the game visually first and then focus on features.

Q - What have you done for the mod?
A - New model of body, head, skeleton for man and woman, textures for both are also finalized, including the remasters of native face textures. New facial options in character creation are also made (not implemented yet). New main menu, new loading screens, new font added.

New body model in-game - first version

New body model in-game - second version

New head model and texture

New head model and texture - female

Q - What are you doing at the moment?
A - My focus today is to finish all the tunics and armor of the main factions, finish implementing the new options for character creation, add the new animations for the shield and test the kite shields (Norman and Saxon). I'll post pictures when I finish each step.

Q - What about the release date? This year yet?
A - I really wanted to launch the mod this year, but I don't want to launch it unfinished and unpolished, so due to the little time I have to work on it, I believe it will only be possible to launch it during the first half of 2021.

During my free time, I'm also helping Alek with the new version of Armor Mod, this mod changes all the armor in the game and is also focused on optimizing the 3d models and textures of the game.

Viking Conquest - Armor Mod by Alek

I hope I have clarified some of your questions, any additional question you can ask in the comments or send me a message that I will answer as soon as possible.

Be well and have a great day ^^

Jarl Lightwolf.

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Comments  (0 - 10 of 35)
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AgentCorleone
AgentCorleone

Can anyone explain what the difference is between,original viking conquest,blood eagle, and dark age

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Tim@HoodedHorse
Tim@HoodedHorse

Here's a thread listing and explaining all mods: Forums.taleworlds.com

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Tim@HoodedHorse
Tim@HoodedHorse

Viking Conquest Balance Mod 13 is fully released and available for download here at ModDB! Patches and optional addons are available for download at Discord.gg

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Tim@HoodedHorse
Tim@HoodedHorse

Balance Mod 13.0 is close to being finished, and looking for people interested in playing and giving feedback on an advance version (available for download on the Discord: Discord.gg ).

A few examples taken from the changelog:

Unique bodyguards recruited by some 40 lords (Harald Fairhair gets his berserkers from the sagas, Alfred the Great gets some of the reworked infantry old captain, many norse lords get vikingr from their place of origin, etc)

Tournaments reworked (each of the 21 factions has a unique weapon loadout creating a different tactical experience and reflecting cultural tendencies, 50 tournament reward prizes including some artifacts newly added to the game and unobtainable elsewhere, very rare chance of a visit from one of 4 deities (Odin, Freyja, Loki, Thor) after a victory giving a bonus)

Many new troops added and lines expanded:

- Frisians get 5 new units, including infantry using the newly added Frankish throwing axes, and cavalry riding Frankish Stallions in their final upgrade (2 new models, a tad slower but stronger in charge normal mounts) (basically having the Frisians adopt a little Frankish military influence to introduce added variety in troops).

- Britons get tier 4 and 5 elite cavalry to go along with some general strengthening of the line (Briton military weakness is now reflected in the AI troop recruiting tables, not the units themselves, leaving the Briton player the chance to revive their glory without feeling like they are using subpar units).

- Norse troops can now “go viking” and upgrade to vikingr at points (increases the ship sailing speed boost and comes with more immediate power at cost of higher wages and less long term potential), with an integrated line including berserkers and ulfhedinns (reworked to differentiate between the two) and ship captains (now with a special x4 ship speed bonus), and full line of warrior archers (old norse warrior archers gets a tier 3 lesser version underneath, and two tier 5 upgrades taking different paths), along with a tier 5 upgrade added to the tier 4 dane axe warrior.

- Swedish troop tree introduced (accessible through mercs/vikingr only), including a final upgrade possibility to Varangian mercenaries (ie, Swedish from Kievan Rus) riding 2 new horse models of large ponies/stocky horses (more maneuverable and tougher than normal horses, but a little slower). Varangians very rarely show up in mercenary pools in Norway and Denmark only. Somewhat inspired by the Varangian Guard forming in the Byzantine empire around this time (if Varangians went south to become mercs, why not west as well) and borrowing from later records of how Kievan Rus military often worked (elite mounted bodyguard supported by local levies)

- Newly added Danish and Norwegian mercs appearing in taverns throughout map. Vikingr are sometimes also available for hire in Norway and Denmark (local warriors looking for a captain, and helps balance the previously added polarized religions by allowing pagan players to have stronger recruiting in the home regions of Denmark and Norway).

- Female warrior line increased in strength greatly by addition of tier 4 and 5 units. Equipment and appearances reworked to be a mixture of all cultures rather than anglo/saxon focused (since they are player only and can be recruited from any location).

- Irish get a tier 5 sword/javelin skirmisher and a new tier 4 warrior inserted before the champion, upgrading the champion and pushing them out to join their mounted bodyguards as branching tier 5 options. Picts get a tier 5 crossbowmen and their special hornmen at tier 3 upgraded to be better javelin skirmishers, and then the standard bearer moved to be an upgrade to the hornmen.

- Saxons get some chance of mail armor at tier 4, and new tier 4 and 5 long axe wielding (1.5 handed) troops for breaking shields (lower wages and faster upgrades than normal bodyguards).

- Angles get some chance of mail armor at tier 4, and new tier 4 Northumbrian Mercenaries and tier 5 Captains (very skilled spearmen, but very expensive, as they are mercenaries, and somewhat worse armor than mainline spearmen), representing the disarray in the area and displaced warriors, and harkening back to anglo saxon mercenary past in arrival in Britain.

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Tim@HoodedHorse
Tim@HoodedHorse

Brytenwalda Studios features Balance Mod:

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Guest
Guest

Does this add new items/weps/armors? Or is there any mod that adds that?

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leoleete
leoleete

Where's the download button? Can't find it ... :/

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FeatsOfStrength
FeatsOfStrength

It's a shame that there aren't even any basic mods for VC that add features sorely needed to make it compete with even it's old iteration Bretynwalda.. they had to remove a lot of content as it was OSP and couldn't be used in an official game. Sad.. especially after they managed to nail the sea combat, no other warband mod does it half as well as VC.

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Viking-AllFather
Viking-AllFather

try Blood Eagle

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Tim@HoodedHorse
Tim@HoodedHorse

VC Balance Mod 8.0, with hundreds of improvements to Viking Conquest: Forums.taleworlds.com

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ha3481
ha3481

Viking Conquest Released Mods
Forums.taleworlds.com

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Metalpixel
Metalpixel

Dark age
sword and shield
BLood eagle

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Guest
Guest

The sword and the axe mod is what I think you mean, not sure about the blood eagle mod I can't find that one

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HooTmAn
HooTmAn

Blood Eagle Mod Moddb.com

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