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From the creators of the popular “Brytenwalda” mod, “Viking Conquest” is a brand new DLC for Mount & Blade Warband! This single and multi player DLC brings Mount & Blade to historical Dark Age Britain, complemented by authentic scenes and cultures. The DLC features a story mode with a complex plot, where choices have real consequences, as well as a standard sandbox mode in an all new setting, with expanded options and controls. Online battling also takes on its own flavour, with special modes like Coastal Assault and Warlord.

RSS Reviews  (0 - 10 of 34)

just good.... not very addictive, for me anyway. i wanted very much to love it, but it just doesn't give you the immersion that some mods have.

i really like this game, but the amount of issues it has (bugs, lack of variety on equipment/troops, crashes, inbalances, etc) are unforgiveable for a paid game, those things would be acceptable on a free mod, but remember we are paying for this and the state the game is in, even after the patches is quite dissapointing


Dear Players, Community members and other fans, I was quite excited to get my hands on the new DLC, But I am now very disappointed in it’s quality.

I spend some time in the Source code of the module (decompiled it) and the BRF files and I can only say that I’m CRYING, how can they release it in this state, and expect it NOT to crash and bug is beyond me.

Main reasons for warband engine to crash: errors in BRF files, High memory usage.
Main reasons for low performance: Bad code, oversided textures and sounds, LOD nonusage.

The Brytenwalda team is to blame for these problems, NOT TALEWORLDS!

Following are the things I shall lay out as problematic that need sorting out ASAP. Keep in mind that I only took a quick sweep over the files and that I most likely did not list everything.

1. General Reminder
2. Script/Module System
3. BRF Files (Using OpenBRF to view them)
4. Textures
5. Sounds

1. General Reminder
Mount & Blade engine loads everything into memory at startup! That means that EVERY single texture, sound and mesh will be loaded into memory. OGGs and brfs. will be unpacked and will become MUCH larger than on your disk.
Also keep in mind that Warband is a 32 bit engine and can only load up to 2000mb into memory. As soon as you go over 2000 megabyte, it will crash!

2. Script/Module System
First of all after opening the source code after decompiling, I got quite scared of the massive amounts of it… anyway I started reading through multiplayer code only because this is the thing that is the most messed up at this time as far as I know.

I shall lay out a couple of topics I want to talk about.

2.1 Performance
In multiplayer, with many players, performance is crucial,
First of all, there are many mission templates, running, often, maybe too often, those will suck up CPU performance, the oh so important performance factor for dedicated servers… please check all template timers and make sure they need to be this often.
Next is the containing code itself, I see many times killing loops in loops, for instance a for each agent in for each agent loop. This is a killer, especially when ran often, with just 10 players you will execute code 100 times, with 100 players the code is executed 10000 times, you can imagine the strain on the server cpu.
Your sea shader change and time code is ran all the damn time even when not needed, 40 times per second really?
There are many more cases, think of horn code checks every frame, etc etc, its a mess.. sort it out!

Networked events… I see so many ints flying left right from and to server, are they really needed? so many? events are heavy, they are secure send, resend and so on, this is a easy killer to networked performance, reduce the events, many things you're sending is already available to the client, for instance his damage and other things…

Overall, cut down on useless code, get rid of straining loops with better architecture, reduce networking events that are not needed, its better sending one event with 4 ints than 4 events with one int! I can rant on but this is so obvious to me… Just, go through the code and think. can this be better..

2.2 hackpositiblies
Maybe even worse than performance, Hack possibilities, I don’t want to give too much ideas to people going to exploit things, but lets just say that many of your bonus abilities, checks and other things are client side only, meaning people can change the code and get rid of many safe guards, think about horns, beserkermode and i think i already said too much, please check absolutely everything a client sends to the server double!, this is so easy to hack right now I’m crying.

3. BRF Files (Using OpenBRF to view them)

3.1 BRF Errors
First of all, I found several errors in the .brf files. Please fix ALL of the following 606 errors and warnings.

Here is a link to a PasteBin due to otherwise exceeding the maximum number of letters.

I think these should be pretty clear. Please contact me if yo

they could of did better...



Amazing game, not much to compare it to.


Great game! Great game! Great game! Great game! Great game! Great game! Great game! Great game! Great game! Great game! Great game! Great game! Great game! Great game! Great game! Great game! Great game! Great game!


luiscarlosapeu says

May contain spoilers Agree Disagree

Very Good game! . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . .


Started out orugh. But now very polished

Its essentially Brytenwalda with many new features and gameplay factors and its pretty cheap too. Well it isn't really Brytenwalda since it takes place 500 years after Brytenwalda, but the basic feel of it is the same. It starts at 868 during the Norse "invasions" of pre-unification England. This game leaves out what started the invasions and its probably for the best since the game is about the player and his custom character...sort of. I should explain, this game is hard and easy at the same time. Like a combination of the Touhou shooters and a game of "guess what 1+1 equals" if you can imagine. The game is difficult and unforgiving without a lord or his power and its insanely easily once you get that much power. You'll spend most of your time doing anything and everything for that lord you chose, and god help you if you chose Friesland or the Danes and don't already have a boat and 50 men. It takes the focus of the player and puts it onto whatever the King, Queen, or Chief is doing so you know when to ask for a job. Well, how about the combat? Its good, very good. All of the M&B games have amazing combat and the addition of the !OPTIONAL! stamina bar and !OPTIONAL! armor penalties adds to the atmosphere of the game. I pointed out the optional parts because I was certain someone might complain about it without actually doing research. There is a distinct lack of factions in this compared to other mods and Brytenwalda itself but, like the Total War games, the M&B series is more a base for mods than a real game so I'm hoping its mod friendly otherwise my score might be a few points lower in the future. How about some bad things. Okay, how's about some unfair RNG and some overpowered enemies, mix well with some unprecedented declarations of war and add about 3 tsp of a massive bias towards Christians and slavers, layered on top of a base consisting of ridiculously low-paying beginner missions and ridiculously expensive equipment. That run-on sentence may throw the game into a negative light, but it doesn't matter as much as the fact that trading can net you far more than the beginner missions in terms of both EXP and money. I'm not kidding, don't bother with missions just sell your unwanted weapons and the helmet or hood and buy something you know will sell for a lot somewhere else. Non-mission bandits are usually too weak to beat you 1v1 and your starting shield is more than powerful enough to take hundreds of light blows, tens of heavy blows, and it's almost immune to weak bow and arrow attacks and sling attacks. Just watch out for masterless men and large groups of bandits and you should be fine until you want to start your own kingdom, in which case good luck because it's about as easy as attacking a fort that has had about ten years to prepare sounds. This game can be hard but there's always a way to get better without having to get angry, and it's very entertaining as you're essentially living out a life that you control with stories that you make up as you go with the end goal to either be the strongest, the most just, the happiest, the most loved, etc. Overall, Mount and Blade Warband Viking conquest is much like the other games but in a good way that I don't think is bad, and the additions it makes compared to the time period and the variety there is in this game make me love it. Just don't go in expecting a masterful work of art to be remembered for centuries because its like a game from any date before 2000, it has bugs and the patches take an incredibly long time to get to you, luckily like a game made after 2000 beta testing is dirt cheap so there are no game-breaking bugs, only a few glitches left in intentionally by the devs like cheat menus and riding things that aren't horses. TL;DR I love this but I hope I'll love the mods as well.

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