From Polypusher Studios comes Montague's Mount, a first person psychological rollercoaster ride through isolation, desolation and one man's tortured mind all set against the bleakness of an isolated Irish island. As the mixture of cold Atlantic water and course sand in your mouth brings you back from unconsciousness. The wreckage of a boat’s hull that surrounds you, leads you to a solitary assumption; your vessel has been torn apart by the submerged rocks. The secrets of the island must be uncovered if you are ever going to find a way off. Where is everyone; is the island really uninhabited; what is lurking within the isolated caves; and what is that building on top of Montague’s Mount? Coming soon for PC, Mac and Linux. Montague's Mount's story is set against the desolate and rugged scenery of Ireland. The Irish language (Gaeilge) is used extensively throughout Montague's Mount.
The last month has seen a hive of activity getting Montague's Mount ready for its release. My previous 12-hour days turned into 14, and my family became a distant memory. Being away from my workstation for a week whilst at the Eurogamer Expo didn't help this, but more on than later.
So we are finally here... release day!
Just over 18 months of development and the end (well, the Oculus integration is going to take another 4'ish weeks) is now just one more sleep away.
So how am I feeling? I have been asked this a few times this week, and I think it is a mixture of relief, excitement and nervousness. As this has been a solo development project that has taken away my life completely for so long, it is a relief to finally get it completed (there were a few times along the way when I doubt this would ever happen). Everyone wants their games to do well and be kindly received, and ever more so for solo devs who have injected so much of their souls into a project.
Montague's Mount currently has a pre-order offer on until its official release tomorrow, so if you want a saving head over to GamersGate, GOG or GetGames ($7.99/€7.19)...
Gamersgate.com
Gog.com
Getgamesgo.com
We also have a Greenlight campaign in progress with the aim of getting Montague’s Mount onto Valve’s Steam portal. We still need your ‘votes’ and ‘follows’, so if you could just take a second to head over and show your support that would be fantastic. With your help we will get there.
Steamcommunity.com
We took Montague’s Mount to the Eurogamer Expo in Earls Court, London. The reception we received there was amazing, especially with the Oculus Rift demo build being ready just in time (the day before to be exact – nothing like cutting it fine!). People happily queued for the best part of two hours to get their hands on the Rift and their first excursion into the VR world of Montague’s Mount.
Apart from a small case of food poisoning, it was a brilliant 4 days spent with great friends in the UK’s capital.
So it’s been a busy few weeks!!!
- Matt.
Polypusher Studios.
This week has seen the start of the Montague's Mount Oculus Rift integration.
Well Rezzed is now over and what a fantastic weekend it was! Here is how it went, teaser trailer, Greenlight and more...
It has only been a couple of days since the last update but quite a lot has happened in the world that is Montague’s Mount. 1. Localization, 2. Save...
It has been a period of much activity since the last update. Here is just a brief look at what has been going on with Montague’s Mount: 1. Visuals and...
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Just seen Montague's Mount Developer Commentary gameplay on your YouTube channel. Looks really great. And that music... Is absolutely amazing (reminds me fantastic Dear Esther score). Definitely want to play Montague's Mount.
The project is dead? And the game it's awesome.
No, we are not dead. Announcements coming within the next few days... stay tuned!
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looking great! tracking, by the way is the beta version going to have a linux version available?
We will certainly try and get a Linux version out at the same time.
Looks nice. Don't make it look too nice though. Unity hates my PC.
We are aiming to make the environment as realistic as possible. That said, I have written some nice optimisation routines and will make sure everything is as 'streamlined' as possible ready for release.
Just an EPIC project. Will show this to all my 10.000 subs on YouTube. keep it up please