Modulus is a space RTS featuring player designed ships with sophisticated behaviors based on their build-out and dynamic ship destruction. Emergent, swarm based enemy agent's threaten to crush what's left of your civilization. All in a procedurally generated galaxy just waiting to be liberated! This is not a space rogue-like with a single player's modified and controlled vessel, this is a fleet... Your Fleet!...What will it look like?
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Sometimes you just got to blow stuff up! To celebrate YouTube's 60fps support for the masses, I uploaded a video in full 1080p60 (please view with Chrome and select either 720p60 or 1080p60 to get the full effect). New elements as our background system shaders starts to flesh out brings some life to the otherwise static solar systems. Tweaking the ship editor probably aught to be my next priority, but it's so easy to get sidetracked.
Began work on creating an appropriate animated title sequence...
First live post about game in development "Modulus : Phase One" for PC, Android and IOS. "I find your lack of orbital debris disturding"...
After some three years, I finally got enough(gall) to post Mod to indieDB!
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