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Modulus is a space RTS featuring player designed ships with sophisticated behaviors based on their build-out and dynamic ship destruction. Emergent, swarm based enemy agent's threaten to crush what's left of your civilization. All in a procedurally generated galaxy just waiting to be liberated! This is not a space rogue-like with a single player's modified and controlled vessel, this is a fleet... Your Fleet!...What will it look like?

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After some three years, I finally got enough(gall) to post Mod to indieDB!

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Such time, Such suffering, Much wow... WAIT -I make this post with much dread, as I am finally revealing the game to the world at large. Three freaking years! After three years and much ramen and carpal-tunnel and endless headaches and tearing my hair out and going broke (am I indie yet?) I got the stomach to post my WIP game. Fear and trepidation await! I do this in anticipation of some much needed interest, but more importantly feedback...I'm looking for a community to help shape the mid-final development stages of the game. So please(I'm begging you) feel free to drop a line as news and media trickles out. I don't have a proper webpage or dev-blog but this could the start of all that.

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Modulus : Phase 1
Windows, iOS, Android
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