Jimmie and Moe are toys that rescue fragments of childhood memories from the shadow of oblivion. They share the same strength to exist and move, evenly splitting all their attributes. In their adventures they need to run against the clock to solve challenges and platform puzzles, coordinating their moves and abilities in an asynchronous way, thus improving their individual capabilities. The game was initially developed in a 3 week long development cycle, between the 2011 Global Game Jam and the submission deadline for the SXSW Propeller Awards.
So, what have the Adugans been doing these 3 weeks past the Global Game Jam? We've made a demo!
the new mnemons demo
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