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Manage a group of colonists as they attempt to survive underground on an alien world. Automated machine construction was sent ahead to create the Mercury facility, but something has gone wrong and your colonists awake to find the facility in ruin. Build structures, research new technologies and send out expeditions to the surface to ensure the survival of your new found home away from home. Mercury Fallen is heavily inspired by games such as Banished, Dungeon Keeper II and RimWorld. While there is no plan for combat, there will certainly be challenges your colonists will face.

Post news Report RSS Developer Log #36 :: Biome Exploration

More information on planetary exploration. Biome scanning, resources, vehicles and more.

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A lot of work has gone into the planetary exploration update and I wanted to cover some of the expected new content.

Vehicles

Mercury Fallen :: Vehicle Assembler

Since the last developer log, vehicle construction has undergone some design changes. Vehicle construction now uses predefined vehicle types instead of a modular vehicle template system. This felt like a better fit for the game and more consistent with existing systems. I do still plan to have separate vehicle tiers and the ability to find and equip upgrades to vehicles, but these features won’t make it into the next update.

Two vehicle types will be available in the next update for exploration and mining. D.O.G.E., Distant Operated Geo Explorer, and the Miner, proper name pending. The D.O.G.E. is used to explore the map and scan various biomes to uncover resources and make discoveries. Once resources are known for a given biome they can be ripped from the ground using the Miner.

Biome Scanning

Mercury Fallen :: Biome Scanning

After uncovering new biomes, they will need to be scanned. Once scanned by D.O.G.E. you’ll discover information about that biome including potential flora, fauna and what resources can be mined.

Biome Resources

Mercury Fallen :: Biome Resources

Each biome will offer different ore resources and potential discoveries. Mined resource amounts will also depend on a given tiles elevation and are shown in percent. When a Miner works a given tile it has a random chance of getting one of the shown resources each time it mines up an item. Once a miner vehicle inventory is full it can be sent back to dock with the facility to drop of what it gathered.

Discoveries

Mercury Fallen :: Discoveries

A lot of additional discoveries are being added. Existing alien flora and fauna will now have to be discovered on the surface before they can be grown in the facility. Each biome is also a discovery item to provide additional information about the various alien biomes.

Expeditions

Expeditions that include the colonists is being pushed back and won’t be part of the next update. There is a more work I want to put into the POI system to make colonist expeditions more interesting and varied. The next update is just the start of more surface content to come and will serve as a solid foundation for further expansion.

Vacation

On a more personal note I’ll be on vacation next week to Washington D.C. to explore the various museums. This is the first real vacation I’ve had in over 10 years so I figured I was past due. I’ll still be checking in on things here and via email/twitter/discord, but I won’t be able to do any development until I return.

As always be sure to follow along with the latest screenshots and info:

Twitter: Twitter.com
Facebook: Facebook.com
Website: Mercuryfallen.com
Discord: Discord.gg

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