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A third-person, open world Survival Action sandbox with combat, looting, crafting, building, leveling and diplomacy, that will take you to the world after civilization crisis.

Join a group of people or create your own faction, build your base or capture it from your enemies. Create your own world where you can be proud loner, or create a group with your friends. The entire subsequent history of the world depends on you.

World – Large realistic US themed open world covering over 64sq.km(39sq.miles). Every building in this world is explorable, you can search loot or create your base in every building in the world.

Build system – You can either build temporal camps to store found loot, or huge bases for you and your personal faction.

Combat – The combat system is designed more for stealth or fighting from ambush. Attack on the forehead is not so rational. Also you can take your friends in the fight or hired NPCs. If you are a solo player you can crouch and sneak your way past enemies or throw objects to distract them.

Huge expanses of Lost Region are fully open and how explore them is up to you.
You can explore world by yourself or with your friends, gather resources and build camps or bases, craft, hunt, run NPS missions, fight with other players, arrange raids on their bases or even capture their buildings to raise your influence in world.
World covers approximately 64 sq. km. with vast forests, big city, and underground locations.
The world population will react to your actions. If you injure NPCs, their attitude towards you will get worse and vice versa, by assisting and completing missions of fractions you will increase your authority.
Also, your relationship with the factions of the other players will be affected in many ways on the game.

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Weekly News #1


Bug fixing work continues
Fixed bugs:

  • Fixed player num in the server browser.
  • Fixed version in the server browser.
  • Fixed ping in the server browser.
  • Fixed the wrong height of the Landscape that was causing the character to fly.
  • Minor landscape and collision fixes

We've added location-based VoIP to the game, so now you will be able to communicate to other players using voice.

We added a time multiplier for server options.

In order to optimize the game, we were working on navigation changes for the NPCs.

New lighting and sky
This week we were mostly working on world lighting and now it looks much better. Also, we added a new Skybox.






Some information about Engine, World, Characters and other minor updates, for Lost Region upcoming patch.


I am really looking forward to this game. Please dont be like the fun pimps with 7dtd and push console players away your game looks really fun.

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Xbox One player here, and this looks really fun. The idea of building your own base, if it can be anywhere, I wiuld make mine in the city or on a building structure? I saw it was red for the outline... maybe make it green if it’s ok to place and red if I cannot place in that location? (Just my experience) Halo Reach had a good introduction to Forging with the help of item rotation snapping so you can pick the angle and place all items at 45° or whatever angle to make it all in line, snapping objects together that can be linked like fences (easy to keep placing side by side), and phasing items together or enabling them to go into the ground just in case you want to build on uneven terrain. I know this is nowhere near the same level of creating and building, and it’s not suppose to be because this is not map creating but just base building, but ideas that have been around since Tony Hawk’s level creates in the skateboarding games way back when that just make things smooth. Just thought I’d share an idea and desire of mine! Take it how you will.

I’m excited to see how this progresses.

Cheers :)

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Latest tweets from @studiofarom

As you know almost every aspect of the game is getting reworked and that is including the crafting system. Our 3D d… T.co

Jul 1 2022

We are finishing the checkers mini-game, next week we will run some tests to ensure both the technical part and UX… T.co

Jun 26 2022

We are continuing to work on weapon improvements, and in the future, we will make weapons rarer, more awesome, and… T.co

Jun 17 2022

The treadmill will allow players to prepare for both long and short-run raids. Of course, the sports gear isn't che… T.co

Jun 10 2022

As we mentioned before we are implementing the trait system, and we are also working on ways to level up your trait… T.co

Jun 3 2022

Our 3D designers are working right now on the sports gear, that you can use to work out with your character. Also,… T.co

May 27 2022

This week there was a lot of progression with assets As we've mentioned we are adding a mini-games feature to the g… T.co

May 20 2022

We are starting to work on players' bases, which would be customizable and we wanted to start with players' weaponr… T.co

May 13 2022

As always we are sharing some small things that will take place in our game. We are increasing our development tea… T.co

May 6 2022

We keep expanding the gun variation, now we've switched to pistols, and decided to create the powerful and beautifu… T.co

Apr 29 2022