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Lord of Rigel is a turn based 4x (Explore, Expand, Exploit, and Exterminate) space strategy game. Our goal is to create an accessible, yet deep, turn based strategy game with real time tactical combat that will provide a complete space-opera experience. Lord of Rigel will feature a diverse universe with young and elder races that will struggle to shape the future of the galaxy. Players can make a choice between warring elder races or forging their own alliance with a coalition of alien races including minor species. Given all the resources of a galactic empire, players can choose how to navigate through complex diplomacy and survive grand menaces invading the galaxy using an array of game mechanics such as a galactic council, espionage, research, and military force. Players can expect Lord of Rigel to be completed in 2016 and available for Windows, OS X, and Linux.

Report RSS Late June Update

Progress on tactical combat demo and brief pre-alpha preview video

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First of all the team thanks all of you for your interest in Lord of Rigel. We didn't expect to be propelled to the Top 100 on IndieDB!

Over the past week we've been working on further polish and implementing some of the last critical features for the tactical combat demo. These include missiles and launching fighters. There are a number of special systems for ships we'll be implementing that enhance your ship designs.

We've posted a five minute video showing off the current state of the tactical demo. In it you see a procedurally generated cluster galaxy, the skirmish menu, the ship designer, and finally a standoff between the Humans and the Katraxi.

If you're interested in following how Lord of Rigel is shaping up, please follow us on twitter @LordofRigel. Throughout the week we have updates on art, music, and programming.

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