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Lord of Rigel is a turn based 4x (Explore, Expand, Exploit, and Exterminate) space strategy game. Our goal is to create an accessible, yet deep, turn based strategy game with real time tactical combat that will provide a complete space-opera experience. Lord of Rigel will feature a diverse universe with young and elder races that will struggle to shape the future of the galaxy. Players can make a choice between warring elder races or forging their own alliance with a coalition of alien races including minor species. Given all the resources of a galactic empire, players can choose how to navigate through complex diplomacy and survive grand menaces invading the galaxy using an array of game mechanics such as a galactic council, espionage, research, and military force. Players can expect Lord of Rigel to be completed in 2016 and available for Windows, OS X, and Linux.

Report RSS June Progress Update

We've made major progress on Lord of Rigel over the past few months and preparing to release our tactical combat demo.

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Lord of Rigel has had quite a bit of progress over the past few months. We're inching closer to our next release which will include the skirmish mode for the game and two species (Human and Katraxi) to play with.

Skirmish mode will include medium level techs and up to cruiser sized ships. In Skirmish mode you can pick planets out of procedurally generated galaxies to fight over and build custom ships with fleet layouts of your choice.

For those interested in following our development, we frequently update twitter #lordofrigel and our facebook page. So please follow us there! In the past month we've released concept art on a number of species and wallpapers on twitter and facebook showing off numerous fleets including the enigmatic silicon based Tulocks and the menacing reptilian Tharrn.

Over the coming weeks we'll also see a few Lord of Rigel website.

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