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Looking for Imago is an organic 2D platform & puzzle game in which you incarnate a tiny character lost in the realm of insects. During your journey to find how and why you landed here you'll be led to discover the beings down here. Help them and they will certainly help you in return...

What are the key aspects of the game ?

  • A rich world with plenty of insects to interact with
  • A mix of puzzles & randomly generated levels
  • A bunch of lost chrysalises you will be able to absorb the power with your special ability
  • A nice & well tuned player control scheme on desktops and mobile devices
  • A full level editor to challenge your friends with your own creations!

Who is making it ?

This game is mainly developed by one guy during his spare time with the help of a friend for the sound & music aspect. We are both making it in our free time.

  • Aurélien Da Campo (Code, Design, Art) - @AurelienDaCampo
  • Josué Salomon (Sound)

Where are we in the development ?

The main elements of the game seem to be quite solid right now. Currently we have :

  • 34 puzzle levels and procedurally generate levels
  • 5 types of insect with unique behaviors (more will come soon!)
  • 18 gameplay objects such as spikes, mushrooms, rocks, etc.
  • 3 different environments

On which part are we working now ?

We are currently working on the preparation of a gameplay video to better explain what is the game and where we are in the development.

We hope it will come soon...

Stay tuned!

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Looking for Imago
Platforms
Windows, Mac, iOS, Android
Creator
Adolio
Engine
Starling
Contact
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Release date
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Style
Genre
Platformer
Theme
Nature
Players
Single Player
Project
Indie
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Latest tweets from @aureliendacampo

RT @Krita_Painting: We just released Krita 4.0.4! The last Krita 4.0 bugfix release: tomorrow we'll prepare the first alpha release of… T.co

Jun 13 2018

RT @terrycavanagh: So! I've made some Dicey Decisions! Dicey Dungeons will be my third commercial game! More here!… T.co

May 22 2018

RT @dkingdomCH: We're so happy 😀 to announce that Invisiballs is out now on #NintendoSwitch. If you party with friends this weekend… T.co

May 17 2018

RT @TartineMeca: On s’étale sur la conception de jeu avec les étudiants de l’@unil. Avec du croustillant de @Rouxtilant, de l’onctu… T.co

May 17 2018

RT @Pixelsunilepfl: C'était il y a maintenant un peu plus d'un an, notre conférence intitulée "Game Design !?" prenait place. Si vous n… T.co

May 17 2018

RT @Ibex_Games: ! We are hiring ! If you want to push the #game industry in Switzerland and want to work with exciting and motivate… T.co

May 11 2018

RT @gameculture_ch: Some nice #job opportunities for #3dartists and #gamedevjobs in Lausanne with our favourite 🦄! #SwissGames T.co

May 10 2018

RT @GIMP_Official: The suspense is over: GIMP 2.10 finally released to the masses with gazillion changes! Windows/macOS builds coming… T.co

Apr 27 2018

RT @ZappedCow: Just published an #ldjam game made with my kids! My 5 yo did all the arts as well as some of the game design! My 3… T.co

Apr 24 2018

RT @tomstafford: The Galton Machine shows order from randomness. Each ball bounces left or right at random, 12 times, but together w… T.co

Apr 19 2018

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