*Due to my inability to gain essentially any attention for this game's development, I have moved on to other projects for now. I will return to and likely remake Blight at a future date, but it is suspended indefinitely until then. Hopefully, another project will become successful enough to return to Blight. I appreciate the support I've received so far, and I also apologize to those same supporters that I have been unable to deliver.* Blight is an independently-developed platformer that spans four kingdoms as you combat an industrialized race bent on draining every resource available out of the land. Players are helped along by a pendant that gives them the ability to harness a wall of power temporarily. This allows the player to block projectiles, clear pathways, disrupt enemies, raise dangerous obstacles and ceilings, and float temporarily. System Requirements: Windows PC DirectX 9 compatible video card Recommended: Intel Pentium D or better Nvidia Geforce 7900 or better
I just wanted to let everyone know that Blight's alpha release is up to A003. What this means is that most of the music has been added in for the first world, the introduction is mostly in place, and autosave/load has been added into the game. So every time you complete a level, it keeps your progress for quick access. This will work through future updates, too, so you can keep your progress even as new levels are added. I hope you enjoy the newest update. Both the Desura client version and the standalone version are up to date, so enjoy!
Blight is available now for an Alpha Release at a discounted price!
The alpha release is nearing completion and early August is looking like time for a release. The more support, the quicker the game will get done!
To speed up the release of Blight, I plan on using Alpha Funding to release the game with staggered pricing proportional to final game completion.
The official site up and running, adamprack.com/blight
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