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Blaze through a world of mystery and hostile monsters bent on your destruction. If you die, that's ok. You can come back to life if you manage to find your way out of the Afterlife. But watch out because every hostile you kill in life is there in the Afterlife, and they can hold a nasty grudge. (Currently in pre-alpha.) **Windows Only downloads available during development, OS X and Debian/Ubuntu Linux downloads expected on/after release date.**

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RSS Articles

Finally another pre-alpha! It's been way too long, but that's mostly because there have been so many changes! You may have noticed that there was never a 0.0.3.0 release. Well that's because this release is so drastically different from 0.0.2.0 that I felt just calling this release 0.0.3.0 would be a disservice to it!

The most obvious change in this release is the major graphics change. We've upgraded! This is how Life, Afterlife will look from now on, and I think that's a very good thing! We've also included the Afterlife in this release! We're still working on getting the kinks out of making the enemies you kill be there, but you can get there! You also don't revive from where you died yet, you just start the level over for now. Oh yeah, and there are 2 levels you can play in! The first level has enemies, and the second level has elements that will be implemented in the next pre-alpha release. It's also impossible to get anywhere in the second level, so you'll have to exit the game and erase your save file to start over again... Also included is music and sound effects! You may have some sound bugs—I've seen a couple that I haven't been able to duplicate yet, so you may or may not experience any.

On top of the gameplay elements, we've added a nice little menu and save functions! It's not much yet, but this game is going to end up being long enough to want save functions. All of the controls are in the Game Information menu item instead of on its own screen. It just looks nicer that way. There's also a link to this changelog listed there.

Screenshots

Main Menu
Main Menu

File Selection
File Selection

Gameplay 1
Gameplay 1

Gameplay 2
Gameplay 2

Afterlife
Afterlife

Changes since 0.0.2.0

  • Added Menu
  • Added Music and Sounds
  • Added Save/Load Game Functions
  • Major Graphics Update
  • Added HP bar
  • Added Afterlife
  • Added Level Design Skill
  • Made Monsters More Frail
  • Made Monsters Strong
  • Removed Bottomless Pits

Planned for Next Pre-Alpha Release

  • Populate Afterlife
  • Make Death Position Persistent
  • Make Loitering in Afterlife Punishable by Death
  • MOAR MONSTERS
  • MOAR LEVELS
  • Tidy Up Code
  • Bug Fixes
  • Maybe Add Story Sequence? Probably not. That should be a surprise...

Download Pre-Alpha 0.0.4.0

Download from IndieDB

Thanks for playing! Please leave your feedback wherever you want, be it in a comment on the Devlog, a Tweet @AlamantusGames, a Tumblr Ask/Fanmail/Reblog to AlamantusGameDev, a message on our Facebook Page, or a contact via the Feedback Box on the About Page. If you don't use any of those places, we won't get it, so please use any of them!

Life, Afterlife Pre-Alpha 0.0.2.0 Released

Life, Afterlife Pre-Alpha 0.0.2.0 Released

News

One week later and Life, Afterlife has bugfixes, updated environment graphics, and 3 new enemies. Check out the demo download.

RSS Files
Life, Afterlife Pre-Alpha 0.0.4.0

Life, Afterlife Pre-Alpha 0.0.4.0

Demo

The most obvious change in this release is the major graphics change. We’ve upgraded! This is how Life, Afterlife will look from now on, and I think...

Life, Afterlife Pre-Alpha 0.0.2.0

Life, Afterlife Pre-Alpha 0.0.2.0

Demo

One week later and I feel like I've come so far! I've fixed the majority of the platform bugs, added 3 new enemies with minimal A.I., some nicer-to-look-at...

Life, Afterlife Pre-Pre-Alpha, v. 0.0.1.0

Life, Afterlife Pre-Pre-Alpha, v. 0.0.1.0

Demo

This is the very first release of Life, Afterlife that was compiled just minutes after a several-hour programming spree starting from scratch! The first...

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