We start in april 2014 during our summersemester. Our target was building a game based on constraints that was given by our teachers.
The order was simple: Develop a mobile/tablett game with a time critical combination mechanic.
Up to this point:
Robin came over with an idea about an reaction game with traps.
Starting on his existing prototype was an excellent way to create a great game.
After pushing ideas around for a while we came up with the concept of a deadly amusement park were the player have to find his way through.
Additional setting of a firefighter and his rescuemission for babys seems cute and fitting to give a contrast to that cruel trap park.
We wanted to created a boast comic like style with handdrawn textures and some soft comic violence. Within the mix of story, charatcers and gameplay we aimed to create a piece of humoristic game that challenges players.
Starting with working on some conceptart for the game, we defined more gamecontent, traps and levels.
As soon as we had a list of necessary assets and the first concepts, we started with the modelling process of MainChar, Enemies and Traps. We used a pipeline of sculptris, 3dsmax an photoshop to create and animate our 3d modells.
While building assets we created further levels as prototypes in Unity3d.
After a lot of playtests we decided about controlloptions, ux and an userinterface
builded a system for animated background with a mix of spritesheets and shaders in unity3d and implemented all of it. We added gore and burn animations, worked on a score and soundfx.
Rigth now we got 4 different levels.