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Story

2018 – The year that was meant to go down in history as the peak of humankind and civilization. When the first arrived,.. coming down all over the globe. At first there was no sign of life from the ships, just standing there silently, upright just like a high-tech tower. Showing no response to any attempt of communication.

But then people were getting sick. Their first strange behavior changed quickly into aggression and violence towards other humans, neighbors, friends, family. Even worse, this sickness seemed to spread via scratches and bites inflicted by those, infected. But despite all the chaos our scientists soon were able to find its cause: Each time a new region was afflicted by the disease, it was preceded by some kind of wave, coming from one of the alien ships.

Last attempts to communicate were made but failed, just like the ones before, and eventually military took over. In a coordinated strike multiple of the ships were attacked at the same time… but none of them took even a scratch. Instead their defenses got active, and most of the attackers killed by the ships energy-weapons.

It was only shortly after, that they hit us. Powerful shockwaves were emitted by each of the invaders, damaging and destroying most of our technology.


Not many of us were able to find safety in more remote regions or below earth's surface, where radiation was weak enough to survive. But those who made it, are here to unite, to fight and to reconquer our home.


Game Play

„The Last Humans" is a real-time strategy game with a twist.

Your mission is to reclaim earth, by destroying all of the landed alien ships. But be aware: from time to time they are firing their wrecking shockwaves, destroying everything and everyone in it’s way. Only a bunker can provide safety for your people. So be sure to construct and expand it while you can walk, scavenge and build on the surface.

Having storage for precious resources and barracks for the members of your resistance you soon need research to proceed. Build a lab, accumulate knowledge and use it to increase your tech-level. Reaching a new tech-level comes with new buildings and weapon.

While you use all this to build up your army and finally destroy the invaders, you will have to defend your base from infected and other hostile scavengers.



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Hi,
Create News, I finished the first Playable Version (Pre-Alpha-Demo).

ScreenShoot 28 06 2019 19 07 41

ScreenShoot 28 06 2019 19 03 17

included Features

  • Real-Time-Strategy with “rogue-like”/“rogue-lite”-elements
  • procedurally generated maps
  • endless-mode
  • day-/night-circle
  • 2 tech-level – 10 buildings – 7 units
  • game speed adjustable (0,5×, 1×, 2×)
  • one map type / size
  • 3 Difficulty

The Game came with a launcher, which updates the Game automatically if a patch or a new version is available. You can set up Graphic Settings and the language only via the launcher. Please note that German is the default language. But you can switch it to English. The launcher save the Settings so that you only Need to configure your Setting during the first start of the game.

louncher

Please note that a very early version of the Game and this Version can have a lot of small bugs. But it should be playable.

You find the download in File Section of the Games Side here on Indie DB
It would be create if I can get some Feedback. If you found a bug or would like to give me some Feed Back. Please Add a Comment or send me a message.
Thanks allot.

Next Steps


I have planned to publish a new Version every two weeks for bug fixing and adding small features to finish the demo Version.
During this time I will also implement the bigger features for the first Early Access Version (which is planned for Q4/2019)


I have also some "bad" news:
Currently it looks like that I have to descope some planned features to hold the timeline for the Early Access Version.

The follow Features was planned:

  • two more map sizes
  • one more map Type
  • one more techlevel with new Buildings and Units
  • save/load Game

Currently it looks like that i have to shift the follow features to a later version in Q1/2020:

  • save/load Game
The Last Humans - first Dev Log

The Last Humans - first Dev Log

News

First devlog for the RTS Game „The Last Humans”.

Add file RSS Files
Version 0.2.0.4 (Pre-Alpha-Demo) of the RTS Game „The Last Humans“

Version 0.2.0.4 (Pre-Alpha-Demo) of the RTS Game „The Last Humans“

Demo

Version 0.2.0.4 (Pre-Alpha-Demo) of the RTS Game „The Last Humans“

The Last Humans - First Playable Version (Pre-Alpha-Demo)

The Last Humans - First Playable Version (Pre-Alpha-Demo)

Demo

First Playable Version (Pre-Alpha-Demo) of the RTS Game „The Last Humans“

Comments
Geggo
Geggo

Nice game,.. it's evil, though ;)
Failed on easy already.

Some ideas/bugs I found after my first play-through:
- One should able to see units behind obstacles
- There should absolutely be somekind of popup when you get attacked, where you can click on to jump directly to the scene... Otherwise you can loose half your men on the ground without noticing because you're busy in your bunker.
- Switching from bunker to ground and vice-versa should be easier, maybe a hotkey oslt... Also: while the game remembers my ground camera-position it does not for my under-ground-position.
- It is a little irritating, that the "military" build-options underground are red... I first thought that means I can't build them yet.

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The Last Humans
Platforms
Windows
Creator
bruebaker
Engine
Unity
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Sci-Fi
Players
Single Player
Project
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