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Last of Humanity will be the World`s First, Procedurally Generated Persistent Zombie Survival Massive Multi-Player Online First Person Shooter.

Post news Report RSS Last of Humanity: Alpha Announcement Information

This Post is about the Alpha Date Information, and alittle bit of information on some of the general functions of the game. ~ Last of Humanity Development Team

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Hey everyone!
Today we have some good news for you. We are announcing dates of alpha build testing and when there will be a kickstarter launch date. These dates may be subject to change but for now this is what we are aiming for.

Private Development Build Dates
Multiplayer: June 1st, 2013
-Development Team & Close Friends.
Single Player: TBA (Idea that was suggested on Steam Greenlight Comments)

Kickstarter Launch Date
Multiplayer: July 4th, 2013

Closed Pre-Alpha Builds
Multiplayer: July 4th, 2013
-X Amount of People will be selected from our Alpha Registration List, Those who Follow us on Steam Greenlight, and those who Follow us on IndieDB and ofcourse those who join Kickstarter and back us will get access aswell.
Single Player: TBA

Public Alpha Dates
Multiplayer: January 1st, 2014
(Depending on Kickstarter)
Single Player: TBA

These are the current build dates that have been worked out. We will give periodic updates on Steam/IndieDB & Facebook/Twitter. There is some new concept artwork to be released, brand new videos for Last of Humanity and We will be releasing our brand new fully customized website soon. Our website will have our alpha signup information so go check that out when it is up. You will be informed via an email if you are selected.

We have some good information to let out on the Game, we have several things that will be making this game very interesting and diffrent from many other "Zombie" style games before it.

Facts of "Last of Humanity"
Player
Fully interactive & customizable
Procedurally generated skill-tree
Procedurally generated Character
An in-game life
The ability to become a Zombie

Server
Completely Procedurally Generated & Persistent City with a Population Cap
Full Internet
Electrical Distributation Network
Local & Federal Goverment(like they could help in a zombie epidemic)

Keep in mind this is not everything by a long stretch but these are just some interesting, cool and possibly awesome things that may make it to the final cut of the game and are features players can look forward to seeing in the game, more information about each fact provided will be posted at a later date.

Thank you for reading this latest Blog Post, and showing interest in the game, somethings are better left dead, but sorry we like the undead so lets raise the corpses and show some support on

IndieDB: Indiedb.com
Facebook: Facebook.com
Twitter: Twitter.com
Steam Greenlight: Steamcommunity.com

Thanks for reading and hope to see you on the forums and soon enough in the game!

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