Lamentum is a pixel art survival-horror game that takes place in New England in middle of the 18th century. You will play the role of, Victor, a young aristocrat looking desperately for a cure for a rare disease. The game will focus on the exploration and resolution of puzzles, but without forgetting the action and combat.
We had been some time since we wrote a devlog, the main reason is that we have been working on a new trailer.
Do you like it?
One of the most representative changes with respect to the previous trailer is that we have improved our lighting system by combining our shader to illuminate diffuse materials with particles and the truth is that we liked the result.
The main reason why we have worked on creating our own shader for the treatment of light instead of using the Unity lighting system is for the performance. When working with 2D pixel art graphics we do not need the light computations that generate the Unity lighting system by default and we can use a greater number of simultaneous lights with a lower cost of performance, this led us to consider... How did we get that the light had a little volume? The answer is the particles, with a bit of love we have managed to make the lights have more visual presence in the scene apart from the main objective of light, illuminate.
Lamentum is a pixel art survival-horror game that takes place in New England in middle of the 19th century. You will play the role of, Victor, a young...
In Lamentum, combat will not always be the best option. Sometimes hiding will be vital to survive...
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