Frenzied bullet hell action covered in an RPG candy shell. Kite's goal has always been to get the players adrenaline pumping, make them pucker up and finally deliver them into a zen garden of customization. Gameplay is classic twin-stick shmup, but each level has a different objective chain to complete and focuses on a specific mechanic or feature. After completion, players are ranked and features are unlocked based on their performance. Next, it's time to prepare for battle by customizing character load out - changing the items/abilities/weapons/companions and tweaking stats.
This stage forces the player to dodge invulnerable turrets until they find a way to bring the shields down.