Kung-Fu UFO presents a very nostalgic mix between platformer and beat' em up genres that will feel both fresh and new while taking you through several different worlds.
We hand-crafted a fighting engine (one of the core mechanics of the game) with kicks punches blocks and combos that is very intuitive and can be simple or complex, depending on what the game needs and how you decide to play it.
You will also be able to explore the levels and solve some puzzles in order to advance.
Bonus stages will include different vehicles and mechanics that will keep the game's pace varied and interesting. There will also be very challenging boss fights.
The game is being programmed mostly in Second Basic with several specific routines coded directly in Assembler.
We also use custom software developed in PC and Amiga for managing graphics, stages, color palettes and much more.
The pixel art graphics are created in Gimp and Aseprite either from scratch or based in original hand drawn concept art.
The music is made in Deflemask Tracker and read by the console using the VGM2 driver.
Sound effects are created both using DAW or generated by code.
We're Retro Nerve a small team full of passion and nostalgia working on a new retro game.
Kung-Fu UFO is a love letter to the games and movies from the late 80s and early 90s with a story that involves martial arts and aliens. The gameplay mixes platforming and beat em' up genres with exploration and some puzzles. If you want to know more about us or the game check our website and suscribe our mailing list, We'll be launching a Kickstarter campaign soon.
Thank you very much, we'll try to post as many updates as we can. Stay tuned!
The Retro Nerve Team
We want to show some of what we've been working on and we've got some news to tell you.
We want to tell you a little more about the game's story and characters.
The biggest indie gaming stories for the week of July 20 2018.
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