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Have you ever been on the verge of proportionality? This story is about a single person who was unsure of things and the physical integrity of things around him. Everyday this man went to his job and dreamed of a time in which, it seems, he didn't exist. Days dashed forward. But then one day after our protagonist took the bus to work, he got off on...a ship. This is an indie game created by one person who is completely in love with the idea of challenging genres. An experiment that tries not to disrupt the tradition or to confuse the player but to instead argue under the framework which restricts the cultural impact on choice Attempt to transform the quest genre into a full adventure, excluding elements of discipline for mental stimulation.

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There are so many things that I would like to clarify about...

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krotruvink hllwn n1


There are so many things that I would like to clarify about, but people do have a fickle will of reasoning.
I do not aim to introduce the game for the record, but I’m working on a product which I could have sampled myself.
I admit that some things also must be talked about. And of course, let there be no mistake, there cannot be a too long moment of silence regarding gameplay and game concepts. Every update is a part of a slow, gradual introduction.
Thus the next message, one I deem necessary, which should imply the other side of things, of the seemingly insane, at first, order.
After all, every story, every drop of our blood is a mess composed from capacity and needs.
What matters is the relevance of this mess.

Getting back to the festive update:
Today I will show another part of the plan - One of the links between the Line.
Of course it cannot be understandable right now and can even seem inexplicable.
But, to explain something properly, you first have to point it straight forward.

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