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King under the Mountain is a simulation-based strategy/management game where you design, build and run a settlement in a fantasy world. Then, once you're up and running, you can send out groups of adventurers to explore and loot other players' creations, playing out through turn-based tactical combat. You start a game on a randomly-generated area map with a few settlers, tools and other provisions, and slowly grow into a self-sustaining village, town, or eventually, a city. You play as one of several fantasy races each with their own unique gameplay mechanics.

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Welcome to a late King under the Mountain monthly dev update in what is now a grand tradition of being a bit late!

Begin the tutorial!

The main body of work achieved this month was finally adding a tutorial to the game.

Actually, what's been added is support for a set of "hints" that can pop up when the player performs an action, such as placing a specific piece of furniture for the first time, or another event, in this case starting a new game.

The hints are very configurable - they can have multiple buttons to perform different actions, such as showing another hint (which in this case is used to actually start the tutorial from the "new game started" hint) or disabling hints entirely (which can be re-enabled from the options menu).

Rather than having a simple "dimiss" button, hints can also have a set of progress indicators, which is the primary way that the tutorial works. The game explains a mechanic or concept, which initially is placing farm plots, and tracks how many farm plots have been placed and how many tiles of farm plots have been placed. When both of these progress indicators are complete, the hint's first (and only) action is triggered, which in the case of the tutorial is to show the subsequent tutorial prompt in a series of them.

As with almost everything in King under the Mountain, the hints are defined in simple JSON files, with the hope being that modders will look at these and expand upon them when adding new gameplay via mods. Perhaps a mod adds a new type of room or furniture which performs a special task - now a hint can be shown to the player the first time they go to place this room or furniture.

Of course, this is in addition to the tooltips that have been implemented for most items and other things in the game. King under the Mountain is now a much more user-friendly experience than it was previously! One of the design goals was to allow for deeply simulated and interesting gameplay, but in a way that is very accessible to new players to the genre. The tutorial is released today with Alpha 3.5!

EGX Rezzed

As mentioned in last month's update, the plan is to exhibit King under the Mountain at EGX Rezzed in London from 26th March (less than 3 weeks!). Personally I'm expecting it to be cancelled following Coronavirus fears and an increasing number of cases in the UK (and the rest of the world), I can't see an event where thousands of people are touching the same keyboards and joypads as being allowed to go ahead.

Still, if it does go ahead, I'll be there exhibiting the game, so please drop by and say hello if you're a reader of this dev update! You can bag some fairly exclusive King under the Mountain pin badges too.

That's all for this month. I'm hoping to have the long awaited brewing of beer implemented in time for Rezzed, I suppose we'll find out how that went in the next monthly update!

King under the Mountain January 2020 Update - Modding!

King under the Mountain January 2020 Update - Modding!

News 1 comment

Monthly dev update for King under the Mountain - a simulation-based strategy game inspired by Dwarf Fortress, The Settlers and Prison Architect. Alpha...

King under the Mountain December 2019 Update

King under the Mountain December 2019 Update

News

Monthly dev update for King under the Mountain - a simulation-based strategy game inspired by Dwarf Fortress, The Settlers and Prison Architect.

King under the Mountain October & November 2019 Update

King under the Mountain October & November 2019 Update

News 1 comment

Monthly dev update for King under the Mountain - a simulation-based strategy game inspired by Dwarf Fortress, The Settlers and Prison Architect.

King under the Mountain September 2019 Update

King under the Mountain September 2019 Update

News

Monthly dev update for King under the Mountain - a simulation-based strategy game inspired by Dwarf Fortress, The Settlers and Prison Architect.

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King under the Mountain win32 v0 3 3

King under the Mountain win32 v0 3 3

Demo

Early playable prototype of King under the Mountain, for Windows 32 bit.

King under the Mountain linux64 v0.3.3

King under the Mountain linux64 v0.3.3

Demo

Early playable prototype of King under the Mountain, for Linux.

King under the Mountain mac v0.3.3

King under the Mountain mac v0.3.3

Demo

Early playable prototype of King under the Mountain, for Mac.

King under the Mountain win64 v0.3.3

King under the Mountain win64 v0.3.3

Demo

Early playable prototype of King under the Mountain, for Windows

Comments  (0 - 10 of 12)
Lord_Baal
Lord_Baal

Can't download demo to pay yet, but it has several levels like DF or just one like the old DF?

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RomanianReaver
RomanianReaver

No beer? And yet you say they're dwarves?! **opens the grudge book**

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RocketJumpTechnology Creator
RocketJumpTechnology

Ah but the beer is coming, with a very detailed production chain and a major part of the economy! :) Just not in this version sadly, but the next major one I'm sure it will be.

Reply Good karma+4 votes
RomanianReaver
RomanianReaver

That'll do laddie, that'll do.

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EarlyAccessGamer
EarlyAccessGamer

Hi, I was really enjoying playing your game. Even so early in development the mechanics are tight and fun. However, the demo crashed shortly after I started using it and I noticed that I was up to 3GB of memory usage from the game. I think you might have a memory leak :(

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RocketJumpTechnology Creator
RocketJumpTechnology

Here's a quick look at memory management under the hood - it's very spikey due to the Java garbage collector but over time seems to use the same amount of memory for the duration, dropping down to about 250MB on average. How much memory do you have on your machine? Any info helps!

Kingunderthemounta.in

Reply Good karma+2 votes
RocketJumpTechnology Creator
RocketJumpTechnology

Thanks a lot for bringing that to our attention! Looking into it now! The game does seem to hover around 2.8GB of memory usage normally (not been at all conservative with memory usage at this stage) which is a lot but shouldn't be a problem for modern desktops/laptops. Will do some debugging now to see if I can find a memory leak.

Reply Good karma+2 votes
EarlyAccessGamer
EarlyAccessGamer

Hi, I have 32GB of memory so it shouldn't be a problem at all (and I'm not even entirely sure it was the cause of the crash - I looked for a log file just now but couldn't find anything). My suspicion is that not enough memory is being assigned to the JVM which could cause it to crash if memory usage spiked. I'm really keen to make a video on this game so I'll try again this evening (GMT+13) and get back to you with an update.

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Rasip
Rasip

The windows demo is using 32bit java. It doesn't matter how much ram your computer has 32bit java will not be able to address more than 4GB, but in most OS it is closer to 3GB.

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RocketJumpTechnology Creator
RocketJumpTechnology

Actually every platform only comes with a 64-bit launcher, mostly due to this memory constraint.

Reply Good karma+1 vote
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King under the Mountain
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Rezzed postponed to summer, will be there assuming it doesn't clash with any other plans T.co

Mar 13 2020

RT @VortacVids: Today I gave it a go with King under the Mountain! Big thanks to @RocketJumpTech for providing me a copy of the gam… T.co

Feb 21 2020

RT @IndieDB: Modding support has been added to the upcoming simulation-based strategy/management game King Under The Mountain, w… T.co

Jan 28 2020

RT @rockpapershot: Dwarf simulation King Under The Mountain adds mod support - Rockpapershotgun.com T.co

Jan 27 2020

Modding is here! The monthly dev update for King under the Mountain is now live at Indiedb.com #indiegame #gamedev

Jan 26 2020

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