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King under the Mountain is a simulation-based strategy/management game where you design, build and run a settlement in a fantasy world. Then, once you're up and running, you can send out groups of adventurers to explore and loot other players' creations, playing out through turn-based tactical combat. You start a game on a randomly-generated area map with a few settlers, tools and other provisions, and slowly grow into a self-sustaining village, town, or eventually, a city. You play as one of several fantasy races each with their own unique gameplay mechanics.

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February was a quieter month after the hectic buildup (and aftermath) of the Alpha 1 launch. The main part of development was fixing bugs that became apparent with the much bigger playerbase (nearly all fixed now) and re-organising the roadmap based on player feedback. By far the most common piece of feedback is that players are desperately missing a way to keep track of all their dwarves through some kind of management screen so that has been bumped up the priority list to the top!

Until yesterday, the amount of exposure generated by the alpha launch was very disappointing. Very few gaming new sites picked up the story (thanks GamingOnLinux!) and most (but not all) youtubers who covered the game previously haven't picked it up again with the alpha release - I assume because there isn't a huge amount of extra content compared to the pre-alpha builds. The revenue brought in by the launch is very little (averaging around 1 sale per day) which should be expected really, especially without any major sites mentioning the game yet. Oh and many more of those sales than I would have expected include a tip, so thank you very much! Things are looking up a little with an article yesterday on Rock, Paper, Shotgun which I think it a tough but fair preview based on how early in development the game still is.

All in all, it's not the boost to development finances I had hoped for. Still, the way I'm developing the game is prepared for that. The Kickstarter funding allowed me to fully focus on development as well as commission new artwork and sound effects for a few months to get the game to Alpha 1, but that has all been used up now. This month I've had to go back to software development contracting full time which does not leave anywhere near as much time for gamedev unfortunately. This is not a permanent situation though, I'll need to continue this way for a short while as I stretched the budget beyond breaking and need to build up more funds. After that I'm planning to split my time into a healthy balance between gamedev and contract work, which should give some good results.

This does not in any way mean development is stopping, I'm fully committed to bringing this game through to completion. I thought I'd explain why things have been a bit slower this month and how I'm tackling it, as I've always been open and honest about the development process. Making indie games is a super tough business, and only the top 1% of titles break out into being a profitable success. I plan to get there eventually, I think where the game is now is still a bit early to find that breakthrough to a bigger audience, so I'll just keep striving forwards until it gets there!

January 2019 Update - Alpha 1 launch!

January 2019 Update - Alpha 1 launch!

News

Monthly dev update for King under the Mountain - a simulation-based strategy game inspired by Dwarf Fortress, The Settlers and Prison Architect. Now on...

December 2018 Update - End of a big year

December 2018 Update - End of a big year

News 3 comments

Monthly dev update for King under the Mountain - a simulation-based strategy game inspired by Dwarf Fortress, The Settlers and Prison Architect.

November 2018 Update - Full Steam Ahead

November 2018 Update - Full Steam Ahead

News

Monthly dev update for King under the Mountain - a simulation-based strategy game inspired by Dwarf Fortress, The Settlers and Prison Architect.

King under the Mountain (sim-based strategy/city-builder) is 100% funded on Kickstarter!

King under the Mountain (sim-based strategy/city-builder) is 100% funded on Kickstarter!

News

King under the Mountain is a simulation-based settlement-building strategy/management game set in a fantasy world. It's just flown past 100% funding on...

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King under the Mountain win32 v0 3 3

King under the Mountain win32 v0 3 3

Demo

Early playable prototype of King under the Mountain, for Windows 32 bit.

King under the Mountain linux64 v0.3.3

King under the Mountain linux64 v0.3.3

Demo

Early playable prototype of King under the Mountain, for Linux.

King under the Mountain mac v0.3.3

King under the Mountain mac v0.3.3

Demo

Early playable prototype of King under the Mountain, for Mac.

King under the Mountain win64 v0.3.3

King under the Mountain win64 v0.3.3

Demo

Early playable prototype of King under the Mountain, for Windows

Comments  (0 - 10 of 11)
RomanianReaver
RomanianReaver

No beer? And yet you say they're dwarves?! **opens the grudge book**

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RocketJumpTechnology Creator
RocketJumpTechnology

Ah but the beer is coming, with a very detailed production chain and a major part of the economy! :) Just not in this version sadly, but the next major one I'm sure it will be.

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RomanianReaver
RomanianReaver

That'll do laddie, that'll do.

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EarlyAccessGamer
EarlyAccessGamer

Hi, I was really enjoying playing your game. Even so early in development the mechanics are tight and fun. However, the demo crashed shortly after I started using it and I noticed that I was up to 3GB of memory usage from the game. I think you might have a memory leak :(

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RocketJumpTechnology Creator
RocketJumpTechnology

Here's a quick look at memory management under the hood - it's very spikey due to the Java garbage collector but over time seems to use the same amount of memory for the duration, dropping down to about 250MB on average. How much memory do you have on your machine? Any info helps!

Kingunderthemounta.in

Reply Good karma+2 votes
RocketJumpTechnology Creator
RocketJumpTechnology

Thanks a lot for bringing that to our attention! Looking into it now! The game does seem to hover around 2.8GB of memory usage normally (not been at all conservative with memory usage at this stage) which is a lot but shouldn't be a problem for modern desktops/laptops. Will do some debugging now to see if I can find a memory leak.

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EarlyAccessGamer
EarlyAccessGamer

Hi, I have 32GB of memory so it shouldn't be a problem at all (and I'm not even entirely sure it was the cause of the crash - I looked for a log file just now but couldn't find anything). My suspicion is that not enough memory is being assigned to the JVM which could cause it to crash if memory usage spiked. I'm really keen to make a video on this game so I'll try again this evening (GMT+13) and get back to you with an update.

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Rasip
Rasip

The windows demo is using 32bit java. It doesn't matter how much ram your computer has 32bit java will not be able to address more than 4GB, but in most OS it is closer to 3GB.

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RocketJumpTechnology Creator
RocketJumpTechnology

Actually every platform only comes with a 64-bit launcher, mostly due to this memory constraint.

Reply Good karma+1 vote
ayarger
ayarger

The game's looking good! I enjoy all the activity and movement, and Dave's art is adorable. I think you could really make things feel cartoony and lively if you gave the sprites a bit of bounce as they move, south-park style.

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King under the Mountain
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