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King under the Mountain is a simulation-based strategy/management game where you design, build and run a settlement in a fantasy world. Then, once you're up and running, you can send out groups of adventurers to explore and loot other players' creations, playing out through turn-based tactical combat. You start a game on a randomly-generated area map with a few settlers, tools and other provisions, and slowly grow into a self-sustaining village, town, or eventually, a city. You play as one of several fantasy races each with their own unique gameplay mechanics.

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Welcome to the monthly King under the Mountain update for November! This month marks the start of dedicating myself full-time to game development thanks to the funding brought in from the Kickstarter campaign, so thank you so much to those of you who pledged (or have pre-ordered the game), it really is a dream come true! First up, the headline feature currently in development is that your settlers now need to eat food, so here's a video showing how a cauldron of soup is shared among the population:

This marks the start of really needing to care for the well-being of your settlers - although they currently sleep, they don't get unhappy from sleeping rough (that's coming very soon). While they can't quite die yet (that's coming soon too!) I think this will mark the beginning of King under the Mountain switching from something of a tech demo to an actual playable game.

In other updates this month, there's now an options menu in the game(!). It really shouldn't have taken so long, but now you can set the game's starting resolution and if it should be windowed or not on launch, as well as some other settings. The main one is that we've added automatic crash reporting to the game, so any time the game crashes for a player who has opted in to it, we'll receive a report on what went wrong and be able to track it down and fix the problem. Due to privacy laws, this needs to be opted into rather than on by default, so the first time you start the game now you'll be presented with this message:

opt in

A little message kindly asking you to let us collect crash reports automatically


Also until now, your settlers have only a single profession assigned at a time, i.e. they're always just a miner, a farmer, a carpenter, etc. The interface has received something of an upgrade to both display the current needs of the settler as well as an option to add or change professions:

settler needs
The new settler inspection window


Those buttons showing the profession can be clicked to bring up the change profession window:

change profession


All of the implemented professions (technically fishing and hunting isn't really implemented yet) can currently be freely switched between, but in the future it will depend on the background of the settler and other unlocks based on progression in the game. Also, having experience in a profession (different skill levels) will be very important, but this is coming later in the early alphas roadmap.

new profession
Trygve is now a blacksmith!


The eagle-eyed among you will have noticed there's "30 rockbread rations" among this settlers' possessions. Your starting population bring their own rations to start out with, but it'll be up to you to plant enough crops to keep them fed through the winter and the following year!

Finally there's been several bugs tidied up with the help of the community (get involved on our Discord server) and something of a bugbear for players has been fixed - Until now if you queued up the construction of some walls they would all share available resources equally, leading to usually none of them being completed and it being a pain to sort out. Now, they much more sensibly assign resources so as many as possible are completed and the remaining constructions wait until more resources are available before deciding what they should be built out of. Here's a video to explain:

The rest of the month will see me finishing off adding the need to eat food, including the option of baking bread instead of having to cook soup all the time. Looking a little further ahead, I'll be finishing off the other key features to mean you really do need to look after your settlers now - they'll need to drink as well as eat, be kept happy, or else they'll die!

That's all for this month - despite now working full time on King under the Mountain it's only been a single week, so I hope to have much more progress to share next month. See you then!

King under the Mountain (sim-based strategy/city-builder) is 100% funded on Kickstarter!

King under the Mountain (sim-based strategy/city-builder) is 100% funded on Kickstarter!

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King under the Mountain is a simulation-based settlement-building strategy/management game set in a fantasy world. It's just flown past 100% funding on...

King under the Mountain is now live on Kickstarter!

King under the Mountain is now live on Kickstarter!

News 7 comments

A simulation-based settlement-building strategy game, now crowdfunding!

June 2018 Update - Return of the King

June 2018 Update - Return of the King

News 1 comment

Monthly dev update for King under the Mountain - a simulation-based strategy game inspired by Dwarf Fortress, The Settlers and Prison Architect.

May 2018 Update - Second Breakfast

May 2018 Update - Second Breakfast

News

Monthly dev update for King under the Mountain - a simulation-based strategy game inspired by Dwarf Fortress, The Settlers and Prison Architect

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King under the Mountain win32 v0 3 3

King under the Mountain win32 v0 3 3

Demo

Early playable prototype of King under the Mountain, for Windows 32 bit.

King under the Mountain linux64 v0.3.3

King under the Mountain linux64 v0.3.3

Demo

Early playable prototype of King under the Mountain, for Linux.

King under the Mountain mac v0.3.3

King under the Mountain mac v0.3.3

Demo

Early playable prototype of King under the Mountain, for Mac.

King under the Mountain win64 v0.3.3

King under the Mountain win64 v0.3.3

Demo

Early playable prototype of King under the Mountain, for Windows

Comments  (0 - 10 of 11)
RomanianReaver
RomanianReaver

No beer? And yet you say they're dwarves?! **opens the grudge book**

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RocketJumpTechnology Creator
RocketJumpTechnology

Ah but the beer is coming, with a very detailed production chain and a major part of the economy! :) Just not in this version sadly, but the next major one I'm sure it will be.

Reply Good karma+3 votes
RomanianReaver
RomanianReaver

That'll do laddie, that'll do.

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EarlyAccessGamer
EarlyAccessGamer

Hi, I was really enjoying playing your game. Even so early in development the mechanics are tight and fun. However, the demo crashed shortly after I started using it and I noticed that I was up to 3GB of memory usage from the game. I think you might have a memory leak :(

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RocketJumpTechnology Creator
RocketJumpTechnology

Here's a quick look at memory management under the hood - it's very spikey due to the Java garbage collector but over time seems to use the same amount of memory for the duration, dropping down to about 250MB on average. How much memory do you have on your machine? Any info helps!

Kingunderthemounta.in

Reply Good karma+2 votes
RocketJumpTechnology Creator
RocketJumpTechnology

Thanks a lot for bringing that to our attention! Looking into it now! The game does seem to hover around 2.8GB of memory usage normally (not been at all conservative with memory usage at this stage) which is a lot but shouldn't be a problem for modern desktops/laptops. Will do some debugging now to see if I can find a memory leak.

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EarlyAccessGamer
EarlyAccessGamer

Hi, I have 32GB of memory so it shouldn't be a problem at all (and I'm not even entirely sure it was the cause of the crash - I looked for a log file just now but couldn't find anything). My suspicion is that not enough memory is being assigned to the JVM which could cause it to crash if memory usage spiked. I'm really keen to make a video on this game so I'll try again this evening (GMT+13) and get back to you with an update.

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Rasip
Rasip

The windows demo is using 32bit java. It doesn't matter how much ram your computer has 32bit java will not be able to address more than 4GB, but in most OS it is closer to 3GB.

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RocketJumpTechnology Creator
RocketJumpTechnology

Actually every platform only comes with a 64-bit launcher, mostly due to this memory constraint.

Reply Good karma+1 vote
ayarger
ayarger

The game's looking good! I enjoy all the activity and movement, and Dave's art is adorable. I think you could really make things feel cartoony and lively if you gave the sprites a bit of bounce as they move, south-park style.

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King under the Mountain
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Latest tweets from @rocketjumptech

Very proud to be in @IndieDB 's top 100 indie games of the year! We're under "Real Time Strategy" in Upcoming Games… T.co

Dec 11 2018

Dwarves can now mill flour, prepare dough, and bake bread to go with their soup! #indiegame #gamedev T.co

Nov 27 2018

RT @jordanchinmusic: Pay what you want for the Death’s Door: Aftermath soundtrack. I’ll donate half of everything to the California Wild… T.co

Nov 23 2018

RT @IndieDB: The latest update for dwarf colony management sim King Under The Mountain adds hunger and food mechanics… T.co

Nov 19 2018

Make war, make peace, make soup! Your settlers now need to eat, and what better way to do that than with a steaming… T.co

Nov 18 2018

Today is the first day of working on King under the Mountain full time! To get started, here's a small quality of l… T.co

Nov 12 2018

As always, making your debugging visual for #gamedev is a must - here's the A* pathfinding over a long distance (gr… T.co

Oct 19 2018

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