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. . . Can you hear me? I can't see anything . . . I want to wake up. Please . . . Somebody, wake me up.

Summary

Justice in Unity: Redux is the resurrection of an older project, called simply Justice in Unity. Made in RPG Maker VX Ace, but less of an RPG and more of an interactive story with sleuthing elements, JiU: Re features two storylines beginning in two separate centuries before eventually joining into one by the end.

One storyline, set in near-modern-day France and America, stars French-American Det. Elliot Mortensen, a man plagued by his own inner demons and an overwhelming fear of the dark. The other, set first in Victorian-era England before shifting to the mid-2010s, stars Dr. Mordecai Cheshire, a prideful psychiatrist who is torn between whether he wants to lead a calm or exciting life until the decision is made for him, one way or another.

As the story unfolds, the player can watch as their choices either make or break Elliot's relationships, friendships, and sanity, as well as deciding the fates of important characters along the way. There are currently four routes to choose from, ranging from good to bad, with each side having an extreme: Elliot Pure, Elliot, Dark, and Dark Pure. It is planned that the game will have five parts, developed one after another and released as they are completed.

Despite being made in VX Ace with resources for said engine, JiU: Re also features a lot of resources from RPG Maker XP, including pieces of tilesets and edits of sprites made by Sithjester and Mack, among others. In addition, the game features several scripts, such as ones by MOG, Khas, and Yanfly, including a few somewhat-heavily modified with custom traits.

The story for the game is progressed in a somewhat linear fashion, by solving cases and completing objectives, and there is no combat, experience, or equipment. It’s simply the player character following the flow of the story, and making their own choices when applicable to see how the context or path itself may change.

Features

  • Many improvements from the original 2016 release

  • Footstep sounds for player, one follower, and one event per map, determined by what kind of surface is being walked on and what kind of shoes are being worn

  • modern algebra's Quest Journal converted into a Case Journal, to keep track of the players progress solving cases

  • The ability to slowly drive Det. Mortensen insane over the course of the game via Dark Choices

  • Custom character portraits

  • Sprites and tilesets from RPG Maker XP, VX Ace expansions, and other artists

  • Original music from a team of amazing indie composers

  • Sound effects from FreeSound and The Matchmakers

  • Scripts by various RPG Maker VX Ace scripters

  • Voice acting from a multitude of talented CastingCallClub users

  • Localizations for other languages and the ability to switch voiceover language on the fly

  • The ability to log in and out of GameJolt to sync trophies, thanks to Florian van Strien's API script(s)

Controls

Keyboard

Key | Result
Arrow keys/Numpad | Move player/cursor
Shift | Dash/skip text (Button A)
Z/Space/Enter | Confirm/Interact (Button C)
X/Esc/Num 0 | Cancel/open menu (Button B)
A | Pause the game (Button X)
S | Open key item selection (Button Y)
D | Button Z
Q | Open Elliot's Case Journal/Back one page (Button L)
W | Open Cheshire's Journal/Forward one page (Button R)
F1 | ​Configure engine settings​
F2 | ​Show framerate​
F5 | ​Toggle non-exclusive fullscreen​
​Alt + Enter | ​Toggle exclusive fullscreen​

Gamepad

Button (Xbox controller/PlayStation controller) | Result
L-Stick | Move player/cursor
Button 1 (A/Cross) | Dash/skip text (Button A)
Button 2 (B/Circle) | Cancel/open menu (Button B)
Button 3 (X/Square) | Confirm/Interact (Button C)
Button 4 (Y/Triangle) | Pause the game (Button X)
Button 5 (Left Bumper/L1) | Open key item selection (Button Y)
Button 6 (Right Bumper/R1) | Button Z
Button 7 (Select) | Open Elliot's Case Journal/Back one page (Button L)
Button 8 (Start) | Open Cheshire's Journal/Forward one page (Button R)

Credits

For credits, see the game's website, or in-game!

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July 31st, 2021

  • Continued the process of making the game look for voice clips in a subfolder.
    • Lavoie's voice clips are set up.
    • Lemieux's voice clips are set up.
    • Lestrange's voice clips are set up.
    • Luis's voice clips are set up.
    • Maci's voice clips are set up.
    • The Maitre D's voice clips are set up.
    • Malachy's voice clips are set up.
    • The Newscaster's voice clips are set up.
    • Nicolas' voice clips are set up.
    • The Receptionist's voice clips are set up.
    • Renee's voice clips are set up.
    • Sauveterre's voice clips are set up.
    • Simon's voice clips are set up.
    • The Sous-Cook's voice clip is set up.
    • Stephane's voice clips are set up.
    • Vivianne's voice clips are set up.
    • Zacharie's voice clips are set up.

July 30th, 2021

  • Playtime counter on the in-game menu doesn't update unless you restart that menu screen again (either by switching to another menu and back or by closing and reopening the menu). This takes menu performance back to about 59 FPS instead of wildly fluctuating.
  • Removing the lighting script takes the game back to almost-expected lag on my PC. Unfortunately, this is the one script I can't remove. :')
  • General bug fixes.
  • Stammers are now consistently formatted (in EN).
  • NPCs now use easily translatable name tags (in EN).
  • Continued the process of making the game look for voice clips in a subfolder.
    • Dufort's voice clips are set up.
    • Duval's voice clips are set up.
    • Elaine's voice clips are set up.
    • Emilie's voice clips are set up.
    • Fabron's voice clips are set up.
    • Finny's voice clips are set up.
    • Florian's voice clips are set up.
    • The Fortune Teller's voice clips are set up.
    • Frank's voice clips are set up.
    • The Fronk Desk clerk's voice clips are set up.
    • Gaelle's voice clips are set up.
    • George's voice clips are set up.
    • Gros' voice clips are set up.
    • The Hazzan's voice clips are set up.
    • Heloise's voice clips are set up.
    • Irenee's voice clips are set up.
    • Laurent's voice clips are set up.


July 29th, 2021

  • Continued the process of making the game look for voice clips in a subfolder.
    • Alice's voice clips are set up.
    • Bellamy's voice clips are set up.
    • Bonhomme's voice clips are set up.
    • Bourdillon's voice clips are set up.
    • Caron's voice clips are set up.
    • Casimir's voice clips are set up.
    • Celestin's voice clips are set up.
    • Charlotte's voice clips are set up.
    • Cockburn's voice clip is set up.
    • The Cook's voice clips are set up.
    • Courtemanche's voice clips are set up.
    • Daniau's voice clips are set up.
    • DeGarmo's voice clips are set up.
    • Denis's voice clips are set up.
    • Desrosiers's voice clips are set up.
  • All pre-choice labels in Part One are universal now in the translation script.
  • General bug fixes.


July 28th, 2021

  • Began the process of making the game look for every voice clip in a subfolder rather than the main SE folder.
    • Elliot's voice clips are set up.
  • Added one (1) track by Charlie Paul.


July 27th, 2021

  • General bug fixes.


July 25th, 2021

  • Edited sprite colors for Casimir Winslow (NPC).
    • Edited sprite colors for Receptionist (NPC).
    • Edited sprite colors for Sir Henry Cockburn (NPC).
    • Edited sprite colors for Elaine Bellerose (NPC).
    • Edited sprite colors for Mannequins (NPC).
    • Edited sprite colors for Matthias Duval (NPC).
    • Edited sprite colors for Marcelin Desrosiers (NPC).
    • Edited sprite colors for the Theatre Guard (NPC).
    • Edited sprite colors for the Hazzan (NPC).
    • Edited sprite colors for the Fortune Teller (NPC).


July 24th, 2021

  • Removed dialogue and interactability from all non-essential NPCs to save on translation, voice acting, and writing resources.
    • All non-essential NPCs now have blank black sprites only indicative of their gender (and occupation, if they're a police officer or forensic scientist) and age (if children), to save on sprite editing resources.
    • This all means I can fill up maps with more NPCs without having to worry about what they look like and what they say. Yay.
    • All essential NPCs now have their own individual sets, with no one borrowing from each other and no unused sets lingering around.
  • Edited sprite colors for Luis Bouchard (NPC).
    • Edited sprite colors for Witness 1 (NPC).
    • Edited sprite colors for Witness 2 (NPC).
    • Edited sprite colors for Witness 3 (NPC).
    • Edited sprite colors for Witness 4 (NPC).
    • Edited sprite colors for Witness 5 (NPC).
    • Edited sprite colors for Witness 6 (NPC).
    • Edited sprite colors for Witness 7 (NPC).
    • Edited sprite colors for the Maitre D' (NPC).
    • Edited sprite colors for Dr. Daniau (NPC).
    • Edited sprite colors for Dr. Nicolas (NPC).
    • Edited sprite colors for Dr. Laurent (NPC).
    • Edited sprite colors for Sam DeGarmo (NPC).
    • Edited sprite colors for Christel Borde (NPC).
    • Edited sprite colors for Alice LeBlanc (NPC).


July 23rd, 2021

  • Added the second and final batch of Dufort lines for "The Prom Queen" (DE).
    • Added the first and final batch of Gaelle lines for "The Broken Family" (EN).
    • Added the third batch of Simon lines for "The Garden of Angels" (EN).
    • Added the second and third (final) batches of Denis lines for "The Prom Queen" (DE).
  • Added one (1) track by Azurenite.


July 13th, 2021

  • Added the second and final batch of Irenee lines for "The Broken Family" (DE).


July 11th, 2021

  • Added the first batch of Denis lines for "The Prom Queen" (DE).
    • Added the first batch of DeGarmo lines for "The Royal Flush" (DE).
    • Added the third and final batch of Stephane lines for "The Twins' Bond" (DE).
    • Added the first and final batch of Newscaster lines for "The Prom Queen" (DE).
    • Added the first and final batch of Gaelle lines for various cases (EN).
    • Added the first batch of Dufort lines for "The Prom Queen" (DE).
    • Added the first and final batch of Lestrange lines for "The Garden of Angels" (DE).
    • Added the first batch of Irenee lines for "The Broken Family" (DE).
    • Added the first and final batch of Bonhomme lines for "The Garden of Angels" (DE).
    • Added the first batch of Courtemanche lines for "The Prom Queen" (DE).
    • Added the second batch of Zacharie lines for "The Prom Queen" (DE).
    • Added the first and final batch of Receptionist lines for "The Royal Flush" (DE).
    • Added the first and final batch of Gros lines for "The Garden of Angels" (DE).
    • Added the first and final batch of Florian lines for "The Broken Family" (DE).
  • Added one (1) track by THE BOT FLY.


July 7th, 2021

  • Added the first and final batch of Charlotte lines for "The Broken Family" (DE).
    • Added the second batch of Simon lines for "The Broken Family" (DE).
    • Added the second and final batch of Casimir lines for "The Royal Flush" (DE).


July 6th, 2021

  • Cast TiPhighter as Florian Lecuyer (DE).
    • Cast Lymary42 as Marceline Bonhomme (DE), Mme. Courtemanche (DE), and Extras (DE).
    • Cast Joshua Fritz as Alexandre Lestrange (DE), Irenee Sauvageon (DE), and Extras (DE).
    • Cast AL_420 as M. Dufort (DE).
    • Cast Seppuko as Henry Cockburn (DE), Hazzan (DE), and Celestin Leblonne (DE).
    • Cast RegularDimension, Solaire_Kun, ZaKattacker, and Anguineus as Extras (EN).
    • Cast Coconut as Gaelle Callahan (EN).
  • Added the first and final batch of George lines for "A Game of Trust" (EN).
    • Added the first batch of Zacharie lines for "The Prom Queen" (DE).


June 30th, 2021

  • Added the second batch of Simon lines for "The Garden of Angels" (EN).
    • Added the second batch of Stephane lines for "The Twins' Bond" (DE).
    • Added the first batch of Finny lines for "A Game of Trust" (DE).


June 20th, 2021

  • Added the first batch of Simon lines for "The Garden of Angels" (EN).
    • Added the first and final batch of The Sous-Cook lines for "The Royal Flush" (DE).
    • Added the first and final batch of Desrosiers lines for "The Obsessive Valentine" (DE).


June 19th, 2021

  • Added the first and final batch of Lorette Bourdillon lines for "The Garden of Angels" (DE).
    • Added the first and final batch of Maitre D' lines for "The Poisoned Diner" (DE).
    • Added the first and final batch of The Cook lines for "The Royal Flush" (DE).
    • Added the first batch of Casimir Winslow lines for "The Royal Flush" (DE).
    • Added the first batch of Finny lines for "A Game of Trust" (EN).
    • Added the second and final batch of Simon lines for "The Royal Flush" (EN).
    • Added the first and final batch of Frank lines for "The Twins' Bond" (DE).


June 18th, 2021

  • Added the first batch of Simon lines for "The Royal Flush" (EN).


June 17th, 2021

  • Added the first batch of Simon lines for "The Disappearing Act" (EN).
    • Added the first batch of Stephane lines for "The Twins' Bond" (DE).


June 15th, 2021

  • Added the first and second (final) batches of Simon lines for "The Poisoned Diner" (EN).
    • Added the second and third (final) batches of Elliot lines for "The Disappearing Act" (EN).
    • Added the third and fourth batches of Elliot lines for "The Prom Queen" (DE).


June 14th, 2021

  • Cast Shawn McClurg as Simon Callahan (EN).
    • Cast Knusbi as the Front Desk Clerk (DE) and Matthias Duval (DE).
    • Cast Emre "Lyrokun" Kadioglu as Frank Callahan (DE).
    • Cast Lucia Gurster as the Receptionist (DE) and Elizabeth Gros (DE).
    • Cast D. Hernandez as Sam DeGarmo (DE).
    • Cast Ronny Steinauer as Zacharie Lavoie (DE) and an Extra (DE).
    • Cast MomoSetoVA as Finny (EN).
    • Cast Felix Borrmann as Stephane Callahan (DE) and the Newscaster (DE).
    • Cast kptPlanet as Casimir Winslow (DE) and The Cook (DE) and the Maitre D' (DE).
    • Cast Jon Combey as George Cheshire (EN).
    • Cast Jerron Bacat as an Extra (EN).
    • Cast Jele Flugge as Denis Traverse (DE).
    • Cast Bettina Gartenmann as Lorette Bourdillon (DE).
    • Cast Hallosto as The Sous-Cook (DE) and Marcelin Desrosiers (DE).
  • Added the third and final batch of Simon lines for "The Prom Queen" (DE).
    • Added the first batch of Simon lines for "The Broken Family" (DE).


June 11th, 2021

  • Added the first batch of Bellamy lines for "The Broken Family" (EN).
    • Added the third and fourth (final) batches of Bellamy lines for "The Prom Queen" (DE).
    • Added the first batch of Bellamy lines for "The Broken Family (DE).
    • Added the fourth and final batch of Elliot lines for "The Garden of Angels" (EN).
    • Added the first and second (final) batches of Elliot lines for "The Obsessive Valentine" (EN).


June 8th, 2021

  • Added one (1) track by THE BOT FLY.


May 25th, 2021

  • Added one (1) track by THE BOT FLY.


May 23rd, 2021

  • Experimented with adding CC's Right-to-Left Text script. Ultimately, it's probably better to just display right-to-left text normally and force text to appear instantly or something... The alignment won't be right, but at least escape codes work properly this way.
  • Actually, Part-based credit files would be too tedious to maintain; as a result, they may become inaccurate. So every time the credits are called, it's just going to be the same base file as originally intended.
  • Dialogue files are now split further for organization purposes, and now won't crash the game if they aren't found (the only mandatory dialogue file for every language is now Dialogues_1_[language]). The database text file is still singular and mandatory for every language.
  • Cleared out some unused variables and common events.
  • Work-around'ed a dumb engine-programming oversight that would prevent the player from starting any Part but Part One properly if skipping ahead in the game.
  • Added in a roundabout way to save and load individual case data between Part playthroughs.
    • Added a failsafe in failing to load data that hasn't been saved (in the event of skipping parts) so that map events that rely on case/objective completion don't freak out and sequence break (hopefully).


May 22nd, 2021

  • Added one (1) track by THE BOT FLY.
  • The status menu can now be properly translated on the fly.
    • Character descriptions in the status menu can now be properly changed remotely (and still translated on the fly).
    • The status menu character image now goes away properly when the scene is closed.
    • Character images in the status menu now change based on variables/actor class.


May 21st, 2021

  • Gave the game a way to recognize not just that an earlier Part has been played when starting a new Part, but that a later part has been played, and show warnings for both.
  • The save/load menu can now be properly translated on the fly.
    • The options menu can now be properly translated on the fly.


May 20th, 2021

  • Fixed an issue with the Noto Sans CJK JP font not displaying. For some reason, VX Ace requires me to call it by the name of "Noto Sans CJK JP Regular" to load the font at all, rather than omiting the style which displays what appears to be a made-up big font that doesn't support bold. (???) Calling it this way does still allow it to find "Noto Sans CJK JP Bold", though. (???)
  • The Case Journal can now be properly translated on the fly.
  • In light of the Case Journal failing to update properly when edited and loading from a save, the game has been updated for each Part to require a new game to be started. More variables and switches are saved for global purposes as a result.
    • Each part will now have its own credits file, alongside the main one called from the title screen.
  • Recruited THE BOT FLY as a musician.


May 19th, 2021

  • Updated the Carrd website.
  • Switched the in-game text to Noto Sans.


May 16th, 2021

  • Fixed a problem that might prevent Case 9 from starting properly in the event of a certain outcome of Case 8.


May 15th, 2021

  • Added the first and second batches of Elliot lines for "The Prom Queen" (DE).


May 14th, 2021

  • Added the second batch of Bellamy lines for "The Prom Queen" (DE).
    • Added the first and second batches of Simon lines for "The Prom Queen" (DE).
    • Added the first, second, and third batches of Elliot lines for "The Garden of Angels" (EN).
    • Added the third and final batch of Elliot lines for "The Twins' Bond" (DE).


May 10th, 2021

  • Put up a new casting call for Part One/Teil Eins, hopefully the last for the English and German dubs of this part.
  • Published the Carrd website.


April 23rd, 2021

  • Made a scene's ambient noise a little quieter in the German dub so as to not overpower the dialogue.


April 19th, 2021

  • Added InpEx because it'd be really useful to be able to configure the keyboard/gamepad controls to be less garbage than VX Ace defaults.
    • InpEx is completely broken. Detects no keyboard input and attempting to move with the gamepad crashes the game, as it attempts to confirm that a) the keyboard knows controller directions (it does not, and the script never seems to give it that knowledge, and it's funny because I'm not trying to use the keyboard in this instance given no keyboard input works) and/or b) that directions exist??? I don't know??? Still in game files in case someone can figure out how to fix this broken mess, but it's commented out, and I ain't holding out hope for it. Seems to be because it clashes with literally every other script ever made, I guess.


April 6th, 2021

  • Updated some Elliot lines for "The Disappearing Act" (EN).
    • Added the first and second (final) batches of Elliot lines for "The Royal Flush" (EN).
    • Added the first and second (final) batches of Elliot lines for "The Obsessive Valentine" (DE).
    • Added the first and final batch of Elliot lines for "The Watchful Shadows" (DE).
    • Added the first and second batches of Elliot lines for "The Twins' Bond" (DE).


April 3rd, 2021

  • Continued working on Carrd website.
  • Noticed a weird thing where after about 20 min. of playtime the framerate locks at like 3-5fps. Removed some script alterations.
    • Issue is fixed??? 20 min. of playtime and no 3-5fps locks yet... Might've been something arbitrary, like some side effect of the program I use for screenshots, or maybe I actually fixed it. Who knows with this engine?
  • Attempted to address why Malachy now fuckin' vanishes at the end of his second scene.
    • No clue why the problem happens but fixed it in a sort of ugly way due to the engine's reluctance to do things the way I want it to.


April 2nd, 2021

  • Began working on a Carrd website for the game.


March 23rd, 2021

  • Added some new resource pack tilesets.
  • Added filters to some voice clips.


March 22nd, 2021

  • Updated some Elliot lines for "The Poisoned Diner" (EN).
    • Added the first batch of Elliot lines for "The Disappearing Act" (EN).
    • Updated some Elliot lines for "The Disappearing Act" (DE).
    • Added the third and final batch of Elliot lines for "The Disappearing Act" (DE).
    • Added the third and fourth (final) batches of Bellamy lines for "The Prom Queen" (EN).
    • Added the third and final batch of Heloise lines for "The Twins' Bond" (DE).
    • Added the first batch of Bellamy lines for "The Prom Queen" (DE).
    • Added the third and final batch of Simon lines for "The Twins' Bond" (DE).


January 27th, 2021

  • Fixed a map transition in Mattieu's Suite.
  • Added the first and second batches of Dr. Nicolas lines for "The Prom Queen" (DE).


January 26th, 2021

  • Adjusted some text fitting.


January 25th, 2021

  • Adjusted some text fitting.
  • Adjusted events for cop car lights.
  • Moved a room in Elliot's House to its own map.
    • Moved two rooms in Luis' House to their own maps.
    • Moved two rooms in Mattieu's Suite to their own maps.
    • Made two maps in the Fantome d'Or Casino a little smaller.
  • Fixed the interrogation room lighting at the end of The Royal Flush.


January 24th, 2021

  • Added the second batch of Simon lines for "The Twins' Bond" (DE).
    • Added the first and final Maci line for "The Obsessive Valentine" (DE).
    • Added the first batch of Elaine lines for "The Obsessive Valentine" (DE).


December 29th, 2020

  • Fixed daytime/evening lighting.


November 15th, 2020

  • Added the second batch of Elliot lines for "The Disappearing Act" (DE).


November 13th, 2020

  • Added the first batch of Simon lines for "The Twins' Bond" (DE).
    • Added the third and final batch of Elliot lines for "The Poisoned Diner" (EN).


October 23rd, 2020

  • Error messages are now displayed only (?) in the console.
    • Console is opened or closed by altering a line in the game's main .ini file.
  • Added some missing nametag/location labels.
    • Moved a missing line into the game dialogue files.


October 22nd, 2020

  • Added the second and final batch of Simon lines for "The Obsessive Valentine" (DE).


October 21st, 2020

  • Added the fourth and final batch of Elliot lines for "The Garden of Angels" (DE).
    • Added the second batch of Elliot lines for "The Poisoned Diner" (EN).
Devlog Updates for January - July 2020

Devlog Updates for January - July 2020

News

Updates to the devlog made from January to July of 2020.

Change Log Updates for September - December 2019

Change Log Updates for September - December 2019

News

Updates to the change log for the months of September - December 2019.

Change Log Updates for August 2019

Change Log Updates for August 2019

News

Updates to the change log for the month of August 2019.

Change Log Updates for July 2019

Change Log Updates for July 2019

News

Updates to the change log for the month of July 2019.

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