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It all starts at base camp.


Then, it's time to get moving.

(Pull back, aim, release. Mouse button up/down to control flip)


Traverse a large, continuous world with lots of stuff (Inspired by Getting Over It)


Fall down? Get back up and keep flipping!


For Those That Like to Read

Hey everyone, my name is Jeff Weber. I've been making physics games in my spare time for over 10 years. Just Flip is my latest and greatest!

Like all my physics games, it gets to the point quick with minimal fluff and nonsense.

Launch yourself, parkour style, over a single massive mountain full of steep cliffs, ski slopes, and interesting obstacles. Flip, Ski, Fall down, rage, get up, keep flipping!

The controls in Just Flip are simple in concept, but require some practice to get a feel for the inertia of the flip. The launch and flip mechanic has been honed, tweaked, and iterated-on for over a year to make it smooth and satisfying.

Just pull down and back sling-shot style anywhere on the screen and release to launch. Once in the air, mouse down to crouch or release to extend. Stick the landing and repeat.

Inspired by the world of Getting Over It with Bennet Foddy, Just Flip consists of a single large continuous mountain of stuff to flip and ski over. You will not be artificially teleported back to the start if you fail to stick a landing, you will simply get back up and keep flipping. Of course, if you fail to stick the landing in the wrong place, gravity might have a say in where you end up.

Now, flip yourself over that mountain!

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