Interplanetary is a turn-based strategy game for PC, Mac and Linux, featuring both single- and multiplayer modes.
|Suggestions for Interplanetary.||Locked|
|Apr 14 2015 Anchor|
I would like to see a planet orbit tracker, Something that when your targeting it will show you where the planet will be when you are trying to target your guns at it. It would be a building like the telescope for intel but with a different function. Also you will need more of them if you want accurate results. You can't use it if its not facing the planet in question.
Also perhaps adding better planetary shield options, if your going to pay 200 energy per activation for it allow a option to keep it on constantly instead for a price of energy per use. Also allow upgrades to let it defend against the kinetic weapons and just say that this much energy equals this much protection. Since ultimate weapons bust it any ways it shouldn't be a problem.
I feel the game needs more research as well. Perhaps adding a bit more on that side would be nice but it doesn't have to be crazy just a few more perhaps pertaining to defense increases.
Also I noticed in long games when you run out of resources you run out. Perhaps allowing you to use the asteroid redirect system to get a few resources out of it wouldn't be a bad idea as well. Use so much energy to get this much resources.
Also allow use to move citizens from one city to another. Now that is crazy but there are times when I am down to two cities and wish I could combine the two together to get a bigger population in one.
I really do like the game and like how its built. I also like the artwork you guys put in as well. I hope that you continue to put more in.
That is all the suggestions that I have for the moment.
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