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Years ago there was an... Incident... at the Gilbert Dweezil Mansion Estate. Yet nobody can ever prove just what happened, all the tales of what occurred are only rumors.

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First Look at Streamlined UI

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Because people play games in different ways, I want to support the classic "Click Verb, Click Object" way of playing, but also right clicking for context options, Mouse Scroll through verbs & a quick middle click (or left shift) to invert the current verb.

I've been taking inspiration from Grim Dawn with it's ability to play mostly with just a mouse. If I had a gamer mouse with 10 extra buttons I probably could play the entirety of Grim Dawn with just a mouse.

I don't know if that's exactly how Incident Dweezil will play, but I'm aiming for a highly "Streamlined Interface" so players spend more time playing and less using the UI.

via GIPHY

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Incident Dweezil
Platforms
Windows
Creator
BossClaw
Engine
Unity
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Multiplayer
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Indie
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Latest tweets from @incidentdweezil

RT @radiostarkiller: finally finished this! i was fighting with myself on a bg, but decided less is more (it's just an excuse for aesthe… T.co

May 21 2019

RT @KingJohnnyArt: A couple of mock-ups for a turn-based RPG. Had a lot of fun making it all, especially the two enemy sprites. T.co

May 21 2019

RT @alicexz: Instead of my usual fanart in honor of last night's atrocious finale I present to you my series titled Artistic Ren… T.co

May 21 2019

GrlllrrbblLRlrlblblLrrrrrr!!! T.co

May 19 2019

You know what I mean. T.co

May 16 2019

RT @1030: Tom & Jerry interpolated to 60fps T.co

May 4 2019

RT @the_regressor: #sonicmovie design should be sent back to the '90s where it belongs (where it also got a early 3D video game tie-in… T.co

May 2 2019

RT @LegoSpaceBot: 6834-1: Celestial Sled, 1993 #LEGO T.co

Apr 28 2019

RT @CaseyExplosion: I should just go play MK9 again, 'cos I don't think I'll be bothering with 11 for a while. Hopefully we'll see all… T.co

Apr 26 2019

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