What’s new in V0.3.0?
- Global game optimization (environment and scripts)
- New map format : smaller than previous version but much more adapted to the gameplay and full of zombies (there are permanently 40 zombies around the player)
- Adding goals system and introducing the multiple maps system (only 3 maps for now but many more are planned)
- Introducing NPC : other survivors (only good guys for start) with advanced scripted behaviors and the trading system (trading with NPC)
- User Interface enhanced (polished graphics and some details added)
Polishing & bug fixes
- Zombies groan when they react to a sound or a light
- Rebuild mouse interaction for doors, windows, beds
- Day&Night cycle : a bit longer
- Faster vehicles (speed depends on the vehicle condition)
- Camera only : top-down (better for gameplay and optimization)
- Sound effects only if player can ear (managing distance from sounds)
- Zombies react to Player presence (planned : integrate the player discretion skill)
- New skill : persuasion for trading with NPC
- Buildings : Optimized scripts for display and interactions
- New player texture (more skins planned) + backpack Added
- Vehicles : lot of fixes and now cars react to explosion force
> Watch the new trailer on YouTube <
Coming next in V0.4 : Base camps and bad guys !