• Register

Originally developed for Ludum Dare 40, Enchain is a retro-themed first-person shooter with fast grappling hook gameplay. Currently in development.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hello everyone,
I've been keeping at it with Enchain lately and the game is slowly coming together. It's a retro inspired shooter that centers gameplay around movement and grappling. Play the prototype if you're interested. Here's some new progress screenshots, including new weapon and enemy prototypes as well as my first mock-up of a level:

(Above is a screenshot of a level mock-up I made very quickly, serving as an early preview of Enchain's environment.)

Below you'll see a new enemy type in action (calling it the Brute for now), both up close and going up against the rocket launcher weapon.

The brute has lots of hit points and can dash quickly for melee damage (the brute leaps a bit to high in this shot).

You'll notice in the HUD (still WIP) there's a "BURDEN" text field. This mechanic has yet to be re-implemented from the prototype, but it will be fundamentally reworked to serve the game's systems better than before. Stay tuned for that...

The most recent iteration of the rocket launcher model.

caption here

The rocket launcher in action (old gun model).

I should note that this launcher weapon as two fire modes—tap-fire grenades and charge-fire rockets—that have their own uses that I'm still balancing.

The skull enemies from the prototype getting a new look.

And just for fun, setting one shell to eject for every shotgun pellet fired.

So there's been a lot of changes and additions since the last post, and even more under the surface. Enemy AI has been reworked greatly, and lots of code has been cleaned up to allow for further growth of the game. The next steps include introducing some experimental systems and mechanics, such as the burden system.

Stay tuned in the coming weeks through Twitter; thanks for reading and until next time!

This Week In Indie Games: July 20 2018

This Week In Indie Games: July 20 2018


The biggest indie gaming stories for the week of July 20 2018.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Windows, Mac, Linux, Web
Developer & Publisher
Power Spark Games
Send Message
Release date
Game watch
Single Player

Latest tweets from @mattlawrdev

Testing new VFX styles for muzzle flashes and bullet impacts #screenshotsaturday #lowpoly #FPS #indiedev #gamedev T.co

May 11 2019

New HUD and currently reworking enemy AI #screenshotsaturday #indiegame #lowpoly T.co

Mar 23 2019

New flying enemy type in action for Enchain #screenshotsaturday #indiegame #FPS #lowpoly T.co

Jan 5 2019

Testing the minigun, putting on the pressure #screenshotsaturday #gamedev #lowpoly #madewithunity T.co

Dec 15 2018

New flying demon thing modeled #screenshotsaturday #lowpoly #pixelart #madewithunity #indiedev #gamedev T.co

Dec 1 2018

Barrel throwing #gamedev #lowpoly #screenshotsaturday T.co

Nov 24 2018

Embed Buttons
Link to Enchain by selecting a button and using the embed code provided more...
Last Update
26 members
You may also like
Arcane Worlds
Arcane Worlds First Person Shooter
The Ball
The Ball First Person Shooter
Pirate Treasure
Pirate Treasure First Person Shooter
Zelda World
Zelda World First Person Shooter
VOID First Person Shooter
Black Days
Black Days First Person Shooter