Devader is my approach to combining an old school arcade experience with modern expectations. Currently everything has to be rogue-like, randomness making every run seem fresh and different. The disadvantage of this approach is that bad luck can lead to lost games and frustration. This might make you play more, as it does in other gambling games. But it turns people like me away, I don't like it. So I've tried to come up with a fair solution, giving the entire control to the player. The catch is: They do not know what they are getting at first, but if they repeat the same choices, they get the same outcome.
Devader has been in development since December 2015. The technology was in development for a much longer time, without the game in mind. If you want to have a look at some of the development screenshots, check out my imgur albums Falkenbrew.imgur.com
Devader is a game built using my own custom webgl-html5 engine, that I published on Steam in September 2019. To be frank, sales have been terrible, I've barely sold 200 copies. Reviews are scarce but positive. So far I've not managed to let go and kept working on my game. I still have tons of ideas I would like to add. New vehicles for different play styles are on the drawing board, additional enemies and bosses have been partially built. I'm pretty sure I will be adding all this content no matter how sales do, it's just a question of time and resources.
All in all I spent 4 years working on the actual game, but started working on the engine nearly 10 years ago (with completely different objectives).
It would be great if you gave Devader a try. Feedback is very welcome, be it positive or negative. Any mentions, tweets or reviews are greatly appreciated.
Devader is a single player or local-co-op experience for up to 5 players (1 mouse/keyboard + 4 gamepads).
Works best in Chrome + works in Firefox. Safari and IE are currently not supported.
Questionable decisions lead my on a year long chase for solutions to problems that I caused myself. But now the game is finally out!
Talking about splattering, framebuffers, black stuff and glowing bullets.
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