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Hydra Slayer currently (14.4) features:

  • a unique (AFAICT) gameplay mechanics (although the main idea is based on old mathematical puzzles). To defeat a Hydra, you have to choose your attacks carefully, just bashing it with your "best" weapon is not likely to be a successful strategy. To win the big game, you have to choose your set of weapons wisely, and use your resources efficiently!
  • a theme which mixes high fantasy and mathematics
  • open source (compiles on Windows, Linux, MacOS), and also an Android version
  • traditional roguelike ASCII graphics, or tiles/3D display via NotEye
  • 5 player character races with very distinct tactics:
    • Humans - the simplest but versatile race
    • Elves - equipped with the unique Bow weapon, powerful when close to mushrooms
    • Nagas - slow, but able to deliver mighty ambidextrous attacks
    • Trolls - can carry lots of weapons, but no other items
    • Halfling Twins - control two characters instead of one
  • 28 enemy types:
    • 10 basic types of elemental hydras (each of them has two special variations)
    • 8 types of special enemies
    • harmless mushrooms for strategic advantage
  • 24 types of equipment (not counting material and size/power variations)
  • 15 weapon materials:
    • 10 elements corresponding to basic hydra types
    • 4 gem types for non-elemental equipment
    • 1 mighty special material
  • 18 types of non-equipment items:
    • 7 runes to be used on your enemies
    • 3 scrolls to be used on equipment
    • 8 potions to empower yourself
  • 3 game geometries to choose before the start of game:
    • traditional 8-directional
    • 4-directional for laptop users
    • hex board
  • 8 level topologies (including the Mobius strip and Klein bottle)
  • 11 level generators
  • 2 endings:
    • a small one for compatibility with the 7DRL version and for short challenge games
    • a big one for those who want more hydra slaying
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