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New progress in AI basics!


Hi, I have good news about the game! Basic prototype is progessing very well, This week I reworked basics of AI from scratch, because the first version was a little overcomplicated, which could cause much bigger problems when it comes to more complex situations in the future development. I created specific classes for different behaviour that communicate with each other.

At the moment pedestrians can do their tasks (for example going to the bench and sitting) and can explore an area when they see or hear the player. When they calm down, they will return to their activities.
My next goal will be connecting the basic AI with combat system which I already started designing.

And here is a gif from our progress:


Developer blog #2 - Building a prototype

Developer blog #2 - Building a prototype


The second post on our developer blog is about choosing the main character and work on the game environment in Hunger of Darkness.

Developer blog #1 - Return from the dead

Developer blog #1 - Return from the dead


First entry in our developer blog has subtitle „Return From the Dead“, which has a double meaning – the theme of our new project, and our return...

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