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New progress in AI basics!


Hi, I have good news about the game! Basic prototype is progessing very well, This week I reworked basics of AI from scratch, because the first version was a little overcomplicated, which could cause much bigger problems when it comes to more complex situations in the future development. I created specific classes for different behaviour that communicate with each other.

At the moment pedestrians can do their tasks (for example going to the bench and sitting) and can explore an area when they see or hear the player. When they calm down, they will return to their activities.
My next goal will be connecting the basic AI with combat system which I already started designing.

And here is a gif from our progress:


Developer blog #2 - Building a prototype

Developer blog #2 - Building a prototype


The second post on our developer blog is about choosing the main character and work on the game environment in Hunger of Darkness.

Developer blog #1 - Return from the dead

Developer blog #1 - Return from the dead


First entry in our developer blog has subtitle „Return From the Dead“, which has a double meaning – the theme of our new project, and our return...

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Hunger of Darkness
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Lightning Soft
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Latest tweets from @hungerofdarknes

New episode of Making of HoD - this time about creating the concept of the city park! Youtube.com #gamedev #indiedev #concept

Apr 18 2017

The police dpt just received their first car model! Thus making life more difficult for the main character :)… T.co

Apr 15 2017

Another episode is here! After animations and indicator we will look at expanding the city. Youtube.com #gamedev #indiedev

Apr 5 2017

Besides working on the AI, we have almost finished the first car model - only mapping and texturing is left.… T.co

Apr 4 2017

Check out our new website from our team webdesigner @GreenManSK :) Hungerofdarkness.com T.co

Mar 31 2017

We've decided to replace custom AI with RAIN AI. Just starting to learn the plugin, but it already looks very power… T.co

Mar 25 2017

Third part in the Making of HoD - this time about basic animations, ped and noise detection. See here - Youtube.com #gamedev

Mar 20 2017

Peds now can explore area when they see or hear the player and they will return to their activities after calming d… T.co

Mar 4 2017

Second episode of developing game. Adding decal for slime, basic HUD and testing environment - Youtube.com #gamedev #indiedev

Feb 28 2017

First timelapse video of development Hunger of Darkness shows the history of the project. See here - Youtube.com #gamedev

Feb 20 2017

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