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Hostile Worlds is a free squad based real-time tactics multiplayer game prototype. Two to eight players, divided into two teams, battle each other on a desolate alien world. Each team's goal is to collect a certain amount of alien artifacts while constantly being under attack by the opposing team and AI controlled aliens. Hostile Worlds' core experience consists of choosing your own tactic and play style by constantly customizing your squad during the game: Several unit types are available and each comes with a unique set of characteristic abilities which can be unlocked by leveling up. Each squad's backbone is the commander who provides crucial abilities like healing and cloaking. Features: - customizable squad members with characteristic special abilities - "Chess king" commander: weak on offense but essential for victory - new game mode: battle for artifacts - Hostile Terrain - 2 to 8 players via Lan or Internet - unique graphics, powered by Unreal Engine 3

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Download the beta in our download sction. We did it. This is our first beta client. Wohooo!

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The Hostile Worlds Beta Client is available for download: Indiedb.com

This is a first demo client and also the end of our project at the University. From now on we will keep working on it for fun only.

It is a 1on1 map. So play it with a friend. It works via direct IP connect. You need to have the same ports open like for every other UDK game. I believe it was port 7777.

However I resigned as lead artist in order to concentrate on my master Thesis. I will soon start redesigning the human race and create more content. So I will definetly keep on working on it.

Give us feedback and increase our download numbers. That's all we ask for. :)

We showed our game at Bigpoint here in Hamburg and the Head of Art, Sven Liebich said "I've seen student projects like this only two maybe three times in ten years".

Enjoy the ride.

Daniel Thiele - Art Director, Concept Artist

Hostile Worlds Relese Date


Hmm, this is like a cross between Natural Selection and Men of War.

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